Updated documentation.
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@ -31,10 +31,11 @@ TODO:
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- (started)Implement mutual exclusion on object data for existing functions
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- (done) Create and move to correct dll directories (dplay and dplayx)
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- (done) Implement dplay in terms of dplayx
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- (started) Need a better internal implementation for the objects which scales and
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preferably doesn't involve casting structures (dplobby done)
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- (started) More generic initialization and destruction helper methods based off
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the chosen internal implementation (dplobby done)
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- (done) Need a better internal implementation for the objects which scales and
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preferably doesn't involve casting structures. Solution is a crude ctor/dtor
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which can actually trap some runtime errors.
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- (done) More generic initialization and destruction helper methods based off
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the chosen internal implementation. Solution is a crude ctor/dtor.
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- Use only windows routines where an equivalent is available
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- (done) Fix wine dplay.h and dplobby.h header files to allow apps to create the ansi versions
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- (started) Port some WineLib test programs using sdk programs (both C and C++ progs)
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@ -45,6 +46,8 @@ TODO:
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- Addition of DirectX 7.0 functionality for direct play (try to catch that moving train)
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- bug fixes ;)
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- Implement some WineLib test programs using sdk programs as a skeleton
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- Change all RegEnumKey calls to RegEnumKeyEx and change enumeration pattern to allow
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error handling.
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Programs to make work:
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- lserver.exe (from sdk)
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