gameux: Add definitions of resource identifiers to header file.
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@ -32,6 +32,18 @@ library gameuxLib
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{
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importlib("stdole2.tlb");
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cpp_quote("#define ID_GDF_XML __GDF_XML")
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cpp_quote("#define ID_GDF_THUMBNAIL __GDF_THUMBNAIL")
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cpp_quote("#define ID_ICON_ICO __ICON_ICO")
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cpp_quote("#if defined(__GNUC__)")
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cpp_quote("#define ID_GDF_XML_STR (const WCHAR[]){'_','_','G','D','F','_','X','M','L',0}")
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cpp_quote("#define ID_GDF_THUMBNAIL_STR (const WCHAR[]){'_','_','G','D','F','_','T','H','U','M','B','N','A','I','L',0}")
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cpp_quote("#elif defined(_MSC_VER)")
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cpp_quote("#define ID_GDF_XML_STR L\"__GDF_XML\"")
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cpp_quote("#define ID_GDF_THUMBNAIL_STR L\"__GDF_THUMBNAIL\"")
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cpp_quote("#endif")
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typedef enum
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{
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GIS_NOT_INSTALLED = 1,
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