d3d11/tests: Extend test for ID3D11DeviceContext::UpdateSubresource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4227,6 +4227,9 @@ static void test_update_subresource(void)
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set_box(&box, 4, 4, 0, 3, 1, 1);
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set_box(&box, 4, 4, 0, 3, 1, 1);
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ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box,
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ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box,
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bitmap_data, sizeof(*bitmap_data), 0);
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bitmap_data, sizeof(*bitmap_data), 0);
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set_box(&box, 0, 0, 0, 4, 4, 0);
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ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box,
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bitmap_data, 4 * sizeof(*bitmap_data), 0);
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ID3D11DeviceContext_Draw(context, 4, 0);
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ID3D11DeviceContext_Draw(context, 4, 0);
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get_texture_readback(backbuffer, &rb);
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get_texture_readback(backbuffer, &rb);
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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