ddraw: Keep track of the affected rectangle for ddraw_surface_update_frontbuffer().
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2da4f87a7e
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8330558e12
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@ -89,6 +89,7 @@ struct IDirectDrawImpl
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BOOL d3d_initialized;
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IDirectDrawSurfaceImpl *primary;
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RECT primary_lock;
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struct wined3d_surface *wined3d_frontbuffer;
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struct wined3d_swapchain *wined3d_swapchain;
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@ -39,10 +39,13 @@ static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawGammaControl(IDirectD
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return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawGammaControl_iface);
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}
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static HRESULT ddraw_surface_update_frontbuffer(IDirectDrawSurfaceImpl *surface)
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static HRESULT ddraw_surface_update_frontbuffer(IDirectDrawSurfaceImpl *surface, const RECT *rect)
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{
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return wined3d_surface_blt(surface->ddraw->wined3d_frontbuffer, NULL,
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surface->wined3d_surface, NULL, 0, NULL, WINED3DTEXF_POINT);
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if (rect && (rect->right - rect->left <= 0 || rect->bottom - rect->top <= 0))
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return DD_OK;
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return wined3d_surface_blt(surface->ddraw->wined3d_frontbuffer, rect,
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surface->wined3d_surface, rect, 0, NULL, WINED3DTEXF_POINT);
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}
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/*****************************************************************************
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@ -903,6 +906,13 @@ static HRESULT surface_lock(IDirectDrawSurfaceImpl *This,
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}
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}
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if (Flags & DDLOCK_READONLY)
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memset(&This->ddraw->primary_lock, 0, sizeof(This->ddraw->primary_lock));
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else if (Rect)
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This->ddraw->primary_lock = *Rect;
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else
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SetRect(&This->ddraw->primary_lock, 0, 0, This->surface_desc.dwWidth, This->surface_desc.dwHeight);
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/* Override the memory area. The pitch should be set already. Strangely windows
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* does not set the LPSURFACE flag on locked surfaces !?!.
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* DDSD->dwFlags |= DDSD_LPSURFACE;
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@ -1051,7 +1061,7 @@ static HRESULT WINAPI ddraw_surface7_Unlock(IDirectDrawSurface7 *iface, RECT *pR
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if (SUCCEEDED(hr))
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{
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if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER)
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hr = ddraw_surface_update_frontbuffer(This);
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hr = ddraw_surface_update_frontbuffer(This, &This->ddraw->primary_lock);
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This->surface_desc.lpSurface = NULL;
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}
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LeaveCriticalSection(&ddraw_cs);
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@ -1151,7 +1161,7 @@ static HRESULT WINAPI ddraw_surface7_Flip(IDirectDrawSurface7 *iface, IDirectDra
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hr = wined3d_surface_flip(This->wined3d_surface, Override->wined3d_surface, Flags);
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if (SUCCEEDED(hr) && This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER)
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hr = ddraw_surface_update_frontbuffer(This);
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hr = ddraw_surface_update_frontbuffer(This, NULL);
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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@ -1252,7 +1262,7 @@ static HRESULT WINAPI ddraw_surface7_Blt(IDirectDrawSurface7 *iface, RECT *DestR
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hr = wined3d_surface_blt(This->wined3d_surface, DestRect, Src ? Src->wined3d_surface : NULL,
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SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR);
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if (SUCCEEDED(hr) && (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER))
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hr = ddraw_surface_update_frontbuffer(This);
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hr = ddraw_surface_update_frontbuffer(This, DestRect);
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LeaveCriticalSection(&ddraw_cs);
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switch(hr)
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@ -1800,7 +1810,7 @@ static HRESULT WINAPI ddraw_surface7_ReleaseDC(IDirectDrawSurface7 *iface, HDC h
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EnterCriticalSection(&ddraw_cs);
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hr = wined3d_surface_releasedc(This->wined3d_surface, hdc);
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if (SUCCEEDED(hr) && (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER))
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hr = ddraw_surface_update_frontbuffer(This);
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hr = ddraw_surface_update_frontbuffer(This, NULL);
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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}
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@ -3647,7 +3657,10 @@ static HRESULT WINAPI ddraw_surface7_BltFast(IDirectDrawSurface7 *iface, DWORD d
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hr = wined3d_surface_bltfast(This->wined3d_surface, dstx, dsty,
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src->wined3d_surface, rsrc, trans);
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if (SUCCEEDED(hr) && (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER))
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hr = ddraw_surface_update_frontbuffer(This);
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{
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RECT dst_rect = {dstx, dsty, dstx + src_w, dsty + src_h};
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hr = ddraw_surface_update_frontbuffer(This, &dst_rect);
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}
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LeaveCriticalSection(&ddraw_cs);
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switch(hr)
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{
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