d3drm/tests: Release two retrieved interfaces to allow proper cleanup.

Signed-off-by: Bernhard Übelacker <bernhardu@vr-web.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Bernhard Übelacker 2016-03-30 23:33:19 +02:00 committed by Alexandre Julliard
parent a697e96823
commit 82f59928d4
1 changed files with 15 additions and 11 deletions

View File

@ -994,6 +994,8 @@ static void test_Frame(void)
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp); ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp);
CHECK_REFCOUNT(pFrameP1, 2); CHECK_REFCOUNT(pFrameP1, 2);
IDirect3DRMFrame_Release(pFrameTmp);
CHECK_REFCOUNT(pFrameP1, 1);
/* Add child to second parent */ /* Add child to second parent */
hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameP2); hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameP2);
@ -1037,6 +1039,8 @@ static void test_Frame(void)
ok(pFrameTmp == pFrameP2, "pFrameTmp = %p\n", pFrameTmp); ok(pFrameTmp == pFrameP2, "pFrameTmp = %p\n", pFrameTmp);
CHECK_REFCOUNT(pFrameP2, 2); CHECK_REFCOUNT(pFrameP2, 2);
CHECK_REFCOUNT(pFrameC, 2); CHECK_REFCOUNT(pFrameC, 2);
IDirect3DRMFrame_Release(pFrameTmp);
CHECK_REFCOUNT(pFrameP2, 1);
/* Add child again */ /* Add child again */
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC); hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC);
@ -1088,7 +1092,7 @@ static void test_Frame(void)
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameP1); hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameP1);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(pFrameP1, 2);
frame_array = NULL; frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array); hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array);
@ -1111,11 +1115,11 @@ static void test_Frame(void)
/* [Add/Delete]Visual with NULL pointer */ /* [Add/Delete]Visual with NULL pointer */
hr = IDirect3DRMFrame_AddVisual(pFrameP1, NULL); hr = IDirect3DRMFrame_AddVisual(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(pFrameP1, 2);
hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, NULL); hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(pFrameP1, 2);
/* Create Visual */ /* Create Visual */
hr = IDirect3DRM_CreateMeshBuilder(d3drm, &mesh_builder); hr = IDirect3DRM_CreateMeshBuilder(d3drm, &mesh_builder);
@ -1125,7 +1129,7 @@ static void test_Frame(void)
/* Add Visual to first parent */ /* Add Visual to first parent */
hr = IDirect3DRMFrame_AddVisual(pFrameP1, visual1); hr = IDirect3DRMFrame_AddVisual(pFrameP1, visual1);
ok(hr == D3DRM_OK, "Cannot add visual (hr = %x)\n", hr); ok(hr == D3DRM_OK, "Cannot add visual (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(pFrameP1, 2);
CHECK_REFCOUNT(visual1, 2); CHECK_REFCOUNT(visual1, 2);
visual_array = NULL; visual_array = NULL;
@ -1145,17 +1149,17 @@ static void test_Frame(void)
/* Delete Visual */ /* Delete Visual */
hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, visual1); hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, visual1);
ok(hr == D3DRM_OK, "Cannot delete visual (hr = %x)\n", hr); ok(hr == D3DRM_OK, "Cannot delete visual (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(pFrameP1, 2);
IDirect3DRMMeshBuilder_Release(mesh_builder); IDirect3DRMMeshBuilder_Release(mesh_builder);
/* [Add/Delete]Light with NULL pointer */ /* [Add/Delete]Light with NULL pointer */
hr = IDirect3DRMFrame_AddLight(pFrameP1, NULL); hr = IDirect3DRMFrame_AddLight(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(pFrameP1, 2);
hr = IDirect3DRMFrame_DeleteLight(pFrameP1, NULL); hr = IDirect3DRMFrame_DeleteLight(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(pFrameP1, 2);
/* Create Light */ /* Create Light */
hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.1, 0.2, 0.3, &light1); hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.1, 0.2, 0.3, &light1);
@ -1164,7 +1168,7 @@ static void test_Frame(void)
/* Add Light to first parent */ /* Add Light to first parent */
hr = IDirect3DRMFrame_AddLight(pFrameP1, light1); hr = IDirect3DRMFrame_AddLight(pFrameP1, light1);
ok(hr == D3DRM_OK, "Cannot add light (hr = %x)\n", hr); ok(hr == D3DRM_OK, "Cannot add light (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(pFrameP1, 2);
CHECK_REFCOUNT(light1, 2); CHECK_REFCOUNT(light1, 2);
light_array = NULL; light_array = NULL;
@ -1184,7 +1188,7 @@ static void test_Frame(void)
/* Delete Light */ /* Delete Light */
hr = IDirect3DRMFrame_DeleteLight(pFrameP1, light1); hr = IDirect3DRMFrame_DeleteLight(pFrameP1, light1);
ok(hr == D3DRM_OK, "Cannot delete light (hr = %x)\n", hr); ok(hr == D3DRM_OK, "Cannot delete light (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(pFrameP1, 2);
IDirect3DRMLight_Release(light1); IDirect3DRMLight_Release(light1);
/* Test SceneBackground on first parent */ /* Test SceneBackground on first parent */
@ -1203,8 +1207,8 @@ static void test_Frame(void)
/* Cleanup */ /* Cleanup */
IDirect3DRMFrame_Release(pFrameP2); IDirect3DRMFrame_Release(pFrameP2);
CHECK_REFCOUNT(pFrameC, 2); CHECK_REFCOUNT(pFrameC, 1);
CHECK_REFCOUNT(pFrameP1, 3); CHECK_REFCOUNT(pFrameP1, 1);
IDirect3DRMFrame_Release(pFrameC); IDirect3DRMFrame_Release(pFrameC);
IDirect3DRMFrame_Release(pFrameP1); IDirect3DRMFrame_Release(pFrameP1);