gdiplus: Avoid a few unnecessary calculations for arc2polybezier.
Signed-off-by: Jeff Smith <whydoubt@gmail.com> Signed-off-by: Esme Povirk <esme@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -202,54 +202,54 @@ static void add_arc_part(GpPointF * pt, REAL x1, REAL y1, REAL x2, REAL y2,
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* adjusts the angles so that when we stretch the points they will end in the
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* adjusts the angles so that when we stretch the points they will end in the
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* right place. This is only complicated because atan and atan2 do not behave
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* right place. This is only complicated because atan and atan2 do not behave
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* conveniently. */
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* conveniently. */
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static void unstretch_angle(REAL * angle, REAL rad_x, REAL rad_y)
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static REAL unstretch_angle(REAL angle, REAL dia_x, REAL dia_y)
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{
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{
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REAL stretched;
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REAL stretched;
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INT revs_off;
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INT revs_off;
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*angle = deg2rad(*angle);
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if(fabs(cos(angle)) < 0.00001 || fabs(sin(angle)) < 0.00001)
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return angle;
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if(fabs(cos(*angle)) < 0.00001 || fabs(sin(*angle)) < 0.00001)
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stretched = gdiplus_atan2(sin(angle) / fabs(dia_y), cos(angle) / fabs(dia_x));
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return;
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revs_off = gdip_round(angle / (2.0 * M_PI)) - gdip_round(stretched / (2.0 * M_PI));
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stretched = gdiplus_atan2(sin(*angle) / fabs(rad_y), cos(*angle) / fabs(rad_x));
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revs_off = gdip_round(*angle / (2.0 * M_PI)) - gdip_round(stretched / (2.0 * M_PI));
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stretched += ((REAL)revs_off) * M_PI * 2.0;
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stretched += ((REAL)revs_off) * M_PI * 2.0;
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*angle = stretched;
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return stretched;
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}
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}
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/* Stores the bezier points that correspond to the arc in points. If points is
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/* Stores the bezier points that correspond to the arc in points. If points is
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* null, just return the number of points needed to represent the arc. */
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* null, just return the number of points needed to represent the arc. */
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INT arc2polybezier(GpPointF * points, REAL x1, REAL y1, REAL x2, REAL y2,
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INT arc2polybezier(GpPointF * points, REAL left, REAL top, REAL width, REAL height,
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REAL startAngle, REAL sweepAngle)
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REAL start_angle, REAL sweep_angle)
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{
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{
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INT i;
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INT i;
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REAL end_angle, start_angle, endAngle;
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REAL partial_end_angle, end_angle;
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endAngle = startAngle + sweepAngle;
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end_angle = deg2rad(start_angle + sweep_angle);
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unstretch_angle(&startAngle, x2 / 2.0, y2 / 2.0);
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start_angle = deg2rad(start_angle);
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unstretch_angle(&endAngle, x2 / 2.0, y2 / 2.0);
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/* start_angle and end_angle are the iterative variables */
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if (width != height)
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start_angle = startAngle;
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{
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start_angle = unstretch_angle(start_angle, width, height);
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end_angle = unstretch_angle(end_angle, width, height);
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}
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for(i = 0; i < MAX_ARC_PTS - 1; i += 3){
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for(i = 0; i < MAX_ARC_PTS - 1; i += 3){
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/* check if we've overshot the end angle */
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/* check if we've overshot the end angle */
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if( sweepAngle > 0.0 )
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if( sweep_angle > 0.0 )
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{
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{
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if (start_angle >= endAngle) break;
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if (start_angle >= end_angle) break;
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end_angle = min(start_angle + M_PI_2, endAngle);
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partial_end_angle = min(start_angle + M_PI_2, end_angle);
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}
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}
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else
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else
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{
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{
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if (start_angle <= endAngle) break;
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if (start_angle <= end_angle) break;
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end_angle = max(start_angle - M_PI_2, endAngle);
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partial_end_angle = max(start_angle - M_PI_2, end_angle);
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}
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}
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if (points)
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if (points)
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add_arc_part(&points[i], x1, y1, x2, y2, start_angle, end_angle, i == 0);
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add_arc_part(&points[i], left, top, width, height, start_angle, partial_end_angle, i == 0);
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start_angle += M_PI_2 * (sweepAngle < 0.0 ? -1.0 : 1.0);
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start_angle = partial_end_angle;
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}
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}
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if (i == 0) return 0;
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if (i == 0) return 0;
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