gdiplus: Avoid a few unnecessary calculations for arc2polybezier.

Signed-off-by: Jeff Smith <whydoubt@gmail.com>
Signed-off-by: Esme Povirk <esme@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jeff Smith 2020-08-04 08:57:12 -05:00 committed by Alexandre Julliard
parent 444be8b98e
commit 82eb0a66a2
1 changed files with 23 additions and 23 deletions

View File

@ -202,54 +202,54 @@ static void add_arc_part(GpPointF * pt, REAL x1, REAL y1, REAL x2, REAL y2,
* adjusts the angles so that when we stretch the points they will end in the
* right place. This is only complicated because atan and atan2 do not behave
* conveniently. */
static void unstretch_angle(REAL * angle, REAL rad_x, REAL rad_y)
static REAL unstretch_angle(REAL angle, REAL dia_x, REAL dia_y)
{
REAL stretched;
INT revs_off;
*angle = deg2rad(*angle);
if(fabs(cos(angle)) < 0.00001 || fabs(sin(angle)) < 0.00001)
return angle;
if(fabs(cos(*angle)) < 0.00001 || fabs(sin(*angle)) < 0.00001)
return;
stretched = gdiplus_atan2(sin(*angle) / fabs(rad_y), cos(*angle) / fabs(rad_x));
revs_off = gdip_round(*angle / (2.0 * M_PI)) - gdip_round(stretched / (2.0 * M_PI));
stretched = gdiplus_atan2(sin(angle) / fabs(dia_y), cos(angle) / fabs(dia_x));
revs_off = gdip_round(angle / (2.0 * M_PI)) - gdip_round(stretched / (2.0 * M_PI));
stretched += ((REAL)revs_off) * M_PI * 2.0;
*angle = stretched;
return stretched;
}
/* Stores the bezier points that correspond to the arc in points. If points is
* null, just return the number of points needed to represent the arc. */
INT arc2polybezier(GpPointF * points, REAL x1, REAL y1, REAL x2, REAL y2,
REAL startAngle, REAL sweepAngle)
INT arc2polybezier(GpPointF * points, REAL left, REAL top, REAL width, REAL height,
REAL start_angle, REAL sweep_angle)
{
INT i;
REAL end_angle, start_angle, endAngle;
REAL partial_end_angle, end_angle;
endAngle = startAngle + sweepAngle;
unstretch_angle(&startAngle, x2 / 2.0, y2 / 2.0);
unstretch_angle(&endAngle, x2 / 2.0, y2 / 2.0);
end_angle = deg2rad(start_angle + sweep_angle);
start_angle = deg2rad(start_angle);
/* start_angle and end_angle are the iterative variables */
start_angle = startAngle;
if (width != height)
{
start_angle = unstretch_angle(start_angle, width, height);
end_angle = unstretch_angle(end_angle, width, height);
}
for(i = 0; i < MAX_ARC_PTS - 1; i += 3){
/* check if we've overshot the end angle */
if( sweepAngle > 0.0 )
if( sweep_angle > 0.0 )
{
if (start_angle >= endAngle) break;
end_angle = min(start_angle + M_PI_2, endAngle);
if (start_angle >= end_angle) break;
partial_end_angle = min(start_angle + M_PI_2, end_angle);
}
else
{
if (start_angle <= endAngle) break;
end_angle = max(start_angle - M_PI_2, endAngle);
if (start_angle <= end_angle) break;
partial_end_angle = max(start_angle - M_PI_2, end_angle);
}
if (points)
add_arc_part(&points[i], x1, y1, x2, y2, start_angle, end_angle, i == 0);
add_arc_part(&points[i], left, top, width, height, start_angle, partial_end_angle, i == 0);
start_angle += M_PI_2 * (sweepAngle < 0.0 ? -1.0 : 1.0);
start_angle = partial_end_angle;
}
if (i == 0) return 0;