diff --git a/dlls/wined3d/nvidia_texture_shader.c b/dlls/wined3d/nvidia_texture_shader.c index f20fc7ac6a7..624d630c3a9 100644 --- a/dlls/wined3d/nvidia_texture_shader.c +++ b/dlls/wined3d/nvidia_texture_shader.c @@ -70,11 +70,12 @@ static void nvts_activate_dimensions(const struct wined3d_state *state, DWORD st } } -typedef struct { +struct tex_op_args +{ GLenum input[3]; GLenum mapping[3]; GLenum component_usage[3]; -} tex_op_args; +}; static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) { switch (d3dta) { @@ -134,7 +135,7 @@ static void get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum* void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) { - tex_op_args tex_op_args = {{0}, {0}, {0}}; + struct tex_op_args tex_op_args = {{0}, {0}, {0}}; GLenum portion = is_alpha ? GL_ALPHA : GL_RGB; GLenum target = GL_COMBINER0_NV + stage; GLenum output;