d3dx9_36: Implement D3DXCreateTexture.
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@ -15,6 +15,7 @@ C_SRCS = \
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shader.c \
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sprite.c \
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surface.c \
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texture.c \
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util.c
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RC_SRCS = version.rc
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@ -92,7 +92,7 @@
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@ stub D3DXCreateTeapot
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@ stub D3DXCreateTextA
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@ stub D3DXCreateTextW
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@ stub D3DXCreateTexture
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@ stdcall D3DXCreateTexture(ptr long long long long long long ptr)
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@ stub D3DXCreateTextureFromFileA
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@ stub D3DXCreateTextureFromFileExA
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@ stub D3DXCreateTextureFromFileExW
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@ -0,0 +1,37 @@
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/*
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* Copyright 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,
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UINT width,
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UINT height,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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LPDIRECT3DTEXTURE9 *ppTexture)
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{
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FIXME("(%p, %d, %d, %d, %x, %x, %x, %p): semi-stub\n", pDevice, width, height, miplevels, usage, format,
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pool, ppTexture);
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return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL);
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}
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