wined3d: Just validate the sysmem location in surface_init().
This is all surface_set_dirty() really does here.
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@ -6519,10 +6519,12 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
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}
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surface_set_container(surface, container);
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surface_validate_location(surface, SFLAG_INSYSMEM);
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list_init(&surface->renderbuffers);
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list_init(&surface->overlays);
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/* Flags */
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surface->flags = SFLAG_NORMCOORD; /* Default to normalized coords. */
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surface->flags |= SFLAG_NORMCOORD; /* Default to normalized coords. */
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if (flags & WINED3D_SURFACE_DISCARD)
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surface->flags |= SFLAG_DISCARD;
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if (flags & WINED3D_SURFACE_PIN_SYSMEM)
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@ -6540,10 +6542,6 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
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if (lockable && (desc->usage & WINED3DUSAGE_RENDERTARGET))
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surface->flags |= SFLAG_DYNLOCK;
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/* Mark the texture as dirty so that it gets loaded first time around. */
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surface_set_dirty(surface);
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list_init(&surface->renderbuffers);
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TRACE("surface %p, memory %p, size %u\n",
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surface, surface->resource.allocatedMemory, surface->resource.size);
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