wined3d: Check if formats are supported as render target in srgbwrite_format_test().
Floating point formats in particular may not be supported everywhere.
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@ -11447,14 +11447,17 @@ static void srgbwrite_format_test(IDirect3DDevice9 *device)
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for(i = 0; i < (sizeof(formats) / sizeof(*formats)); i++)
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for(i = 0; i < (sizeof(formats) / sizeof(*formats)); i++)
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{
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{
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if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, formats[i].fmt)))
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{
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skip("Format %s not supported as render target, skipping test.\n",
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formats[i].name);
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continue;
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}
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hr = IDirect3DDevice9_CreateTexture(device, 8, 8, 1, D3DUSAGE_RENDERTARGET, formats[i].fmt,
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hr = IDirect3DDevice9_CreateTexture(device, 8, 8, 1, D3DUSAGE_RENDERTARGET, formats[i].fmt,
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D3DPOOL_DEFAULT, &texture, NULL);
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D3DPOOL_DEFAULT, &texture, NULL);
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ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
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if(FAILED(hr))
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{
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trace("Tex create failed\n");
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continue;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff0000, 0.0f, 0);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff0000, 0.0f, 0);
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ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
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