wined3d: Get rid of the unused TRACE_STRIDED macro.

This commit is contained in:
Henri Verbeet 2013-04-22 15:18:42 +02:00 committed by Alexandre Julliard
parent 01c282550b
commit 82a06a0a36
1 changed files with 0 additions and 6 deletions

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@ -863,12 +863,6 @@ do { \
#define checkGLcall(A) do {} while(0)
#endif
/* Trace vector and strided data information */
#define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
TRACE( #name " = (data {%#x:%p}, stride %d, format %s, stream %u)\n", \
si->elements[name].data.buffer_object, si->elements[name].data.addr, si->elements[name].stride, \
debug_d3dformat(si->elements[name].format->id), si->elements[name].stream_idx); } while(0)
/* Global variables */
extern const struct wined3d_matrix identity DECLSPEC_HIDDEN;