wined3d: Get rid of the unused TRACE_STRIDED macro.
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@ -863,12 +863,6 @@ do { \
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#define checkGLcall(A) do {} while(0)
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#define checkGLcall(A) do {} while(0)
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#endif
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#endif
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/* Trace vector and strided data information */
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#define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
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TRACE( #name " = (data {%#x:%p}, stride %d, format %s, stream %u)\n", \
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si->elements[name].data.buffer_object, si->elements[name].data.addr, si->elements[name].stride, \
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debug_d3dformat(si->elements[name].format->id), si->elements[name].stream_idx); } while(0)
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/* Global variables */
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/* Global variables */
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extern const struct wined3d_matrix identity DECLSPEC_HIDDEN;
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extern const struct wined3d_matrix identity DECLSPEC_HIDDEN;
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