Avoid getting ahead of dsound mixer when using non-hw device. Also
avoid using internal ALSA call to retrieve hardware play position.
This commit is contained in:
parent
079e7cac17
commit
828086ef93
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@ -3011,6 +3011,10 @@ struct IDsDriverBufferImpl
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snd_pcm_uframes_t mmap_buflen_frames;
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snd_pcm_channel_area_t * mmap_areas;
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snd_async_handler_t * mmap_async_handler;
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snd_pcm_uframes_t mmap_ppos; /* play position */
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/* Do we have a direct hardware buffer - SND_PCM_TYPE_HW? */
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int mmap_mode;
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};
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static void DSDB_CheckXRUN(IDsDriverBufferImpl* pdbi)
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@ -3037,86 +3041,77 @@ static void DSDB_CheckXRUN(IDsDriverBufferImpl* pdbi)
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}
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}
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static void DSDB_MMAPCopy(IDsDriverBufferImpl* pdbi)
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static void DSDB_MMAPCopy(IDsDriverBufferImpl* pdbi, int mul)
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{
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WINE_WAVEDEV * wwo = &(WOutDev[pdbi->drv->wDevID]);
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unsigned int channels;
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snd_pcm_format_t format;
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snd_pcm_uframes_t period_size;
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snd_pcm_sframes_t avail;
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int err;
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int dir=0;
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const snd_pcm_channel_area_t *areas;
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snd_pcm_uframes_t ofs;
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snd_pcm_uframes_t frames;
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snd_pcm_uframes_t wanted;
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if ( !pdbi->mmap_buffer || !wwo->hw_params || !wwo->pcm)
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return;
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err = snd_pcm_hw_params_get_channels(wwo->hw_params, &channels);
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err = snd_pcm_hw_params_get_format(wwo->hw_params, &format);
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dir=0;
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err = snd_pcm_hw_params_get_period_size(wwo->hw_params, &period_size, &dir);
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avail = snd_pcm_avail_update(wwo->pcm);
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DSDB_CheckXRUN(pdbi);
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TRACE("avail=%d format=%s channels=%d\n", (int)avail, snd_pcm_format_name(format), channels );
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TRACE("avail=%d, mul=%d\n", (int)avail, mul);
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while (avail >= period_size)
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{
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const snd_pcm_channel_area_t *areas;
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snd_pcm_uframes_t ofs;
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snd_pcm_uframes_t frames;
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int err;
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frames = pdbi->mmap_buflen_frames;
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EnterCriticalSection(&pdbi->mmap_crst);
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frames = avail / period_size * period_size; /* round down to a multiple of period_size */
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/* we want to commit the given number of periods, or the whole lot */
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wanted = mul == 0 ? frames : period_size * 2;
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EnterCriticalSection(&pdbi->mmap_crst);
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snd_pcm_mmap_begin(wwo->pcm, &areas, &ofs, &frames);
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if (areas != pdbi->mmap_areas || areas->addr != pdbi->mmap_areas->addr)
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FIXME("Can't access sound driver's buffer directly.\n");
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snd_pcm_mmap_begin(wwo->pcm, &areas, &ofs, &frames);
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if (areas != pdbi->mmap_areas || areas->addr != pdbi->mmap_areas->addr)
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FIXME("Can't access sound driver's buffer directly.\n");
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err = snd_pcm_mmap_commit(wwo->pcm, ofs, frames);
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LeaveCriticalSection(&pdbi->mmap_crst);
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if ( err != (snd_pcm_sframes_t) frames)
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ERR("mmap partially failed.\n");
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avail = snd_pcm_avail_update(wwo->pcm);
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/* mark our current play position */
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pdbi->mmap_ppos = ofs;
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if (frames > wanted)
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frames = wanted;
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err = snd_pcm_mmap_commit(wwo->pcm, ofs, frames);
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/* Check to make sure we committed all we want to commit. ALSA
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* only gives a contiguous linear region, so we need to check this
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* in case we've reached the end of the buffer, in which case we
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* can wrap around back to the beginning. */
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if (frames < wanted) {
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frames = wanted -= frames;
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snd_pcm_mmap_begin(wwo->pcm, &areas, &ofs, &frames);
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snd_pcm_mmap_commit(wwo->pcm, ofs, frames);
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}
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if (avail > 0)
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{
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const snd_pcm_channel_area_t *areas;
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snd_pcm_uframes_t ofs;
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snd_pcm_uframes_t frames;
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int err;
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frames = avail;
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EnterCriticalSection(&pdbi->mmap_crst);
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snd_pcm_mmap_begin(wwo->pcm, &areas, &ofs, &frames);
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if (areas != pdbi->mmap_areas || areas->addr != pdbi->mmap_areas->addr)
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FIXME("Can't access sound driver's buffer directly.\n");
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err = snd_pcm_mmap_commit(wwo->pcm, ofs, frames);
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LeaveCriticalSection(&pdbi->mmap_crst);
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if ( err != (snd_pcm_sframes_t) frames)
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ERR("mmap partially failed.\n");
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avail = snd_pcm_avail_update(wwo->pcm);
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}
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LeaveCriticalSection(&pdbi->mmap_crst);
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}
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static void DSDB_PCMCallback(snd_async_handler_t *ahandler)
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{
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int periods;
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/* snd_pcm_t * handle = snd_async_handler_get_pcm(ahandler); */
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IDsDriverBufferImpl* pdbi = snd_async_handler_get_callback_private(ahandler);
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TRACE("callback called\n");
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DSDB_MMAPCopy(pdbi);
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/* Commit another block (the entire buffer if it's a direct hw buffer) */
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periods = pdbi->mmap_mode == SND_PCM_TYPE_HW ? 0 : 1;
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DSDB_MMAPCopy(pdbi, periods);
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}
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/**
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* Allocate the memory-mapped buffer for direct sound, and set up the
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* callback.
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*/
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static int DSDB_CreateMMAP(IDsDriverBufferImpl* pdbi)
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{
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WINE_WAVEDEV * wwo = &(WOutDev[pdbi->drv->wDevID]);
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@ -3134,7 +3129,14 @@ static int DSDB_CreateMMAP(IDsDriverBufferImpl* pdbi)
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err = snd_pcm_hw_params_get_channels(wwo->hw_params, &channels);
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bits_per_sample = snd_pcm_format_physical_width(format);
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bits_per_frame = bits_per_sample * channels;
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pdbi->mmap_mode = snd_pcm_type(wwo->pcm);
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if (pdbi->mmap_mode == SND_PCM_TYPE_HW) {
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TRACE("mmap'd buffer is a hardware buffer.\n");
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}
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else {
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TRACE("mmap'd buffer is an ALSA emulation of hardware buffer.\n");
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}
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if (TRACE_ON(wave))
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ALSA_TraceParameters(wwo->hw_params, NULL, FALSE);
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@ -3286,6 +3288,7 @@ static HRESULT WINAPI IDsDriverBufferImpl_GetPosition(PIDSDRIVERBUFFER iface,
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WINE_WAVEDEV * wwo = &(WOutDev[This->drv->wDevID]);
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snd_pcm_uframes_t hw_ptr;
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snd_pcm_uframes_t period_size;
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snd_pcm_state_t state;
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int dir;
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int err;
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@ -3296,17 +3299,19 @@ static HRESULT WINAPI IDsDriverBufferImpl_GetPosition(PIDSDRIVERBUFFER iface,
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if (wwo->pcm == NULL) return DSERR_GENERIC;
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/** we need to track down buffer underruns */
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DSDB_CheckXRUN(This);
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DSDB_CheckXRUN(This);
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EnterCriticalSection(&This->mmap_crst);
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/* FIXME: snd_pcm_mmap_hw_ptr() should not be accessed by a user app. */
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/* It will NOT return what why want anyway. */
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hw_ptr = _snd_pcm_mmap_hw_ptr(wwo->pcm);
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if (hw_ptr >= period_size) hw_ptr -= period_size; else hw_ptr = 0;
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hw_ptr = This->mmap_ppos;
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state = snd_pcm_state(wwo->pcm);
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if (state != SND_PCM_STATE_RUNNING)
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hw_ptr = 0;
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if (lpdwPlay)
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*lpdwPlay = snd_pcm_frames_to_bytes(wwo->pcm, hw_ptr/ period_size * period_size) % This->mmap_buflen_bytes;
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*lpdwPlay = snd_pcm_frames_to_bytes(wwo->pcm, hw_ptr) % This->mmap_buflen_bytes;
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if (lpdwWrite)
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*lpdwWrite = snd_pcm_frames_to_bytes(wwo->pcm, (hw_ptr / period_size + 1) * period_size ) % This->mmap_buflen_bytes;
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*lpdwWrite = snd_pcm_frames_to_bytes(wwo->pcm, hw_ptr + period_size * 2) % This->mmap_buflen_bytes;
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LeaveCriticalSection(&This->mmap_crst);
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TRACE("hw_ptr=0x%08x, playpos=%ld, writepos=%ld\n", (unsigned int)hw_ptr, lpdwPlay?*lpdwPlay:-1, lpdwWrite?*lpdwWrite:-1);
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@ -3331,10 +3336,29 @@ static HRESULT WINAPI IDsDriverBufferImpl_Play(PIDSDRIVERBUFFER iface, DWORD dwR
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state = snd_pcm_state(wwo->pcm);
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}
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if ( state == SND_PCM_STATE_PREPARED )
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{
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DSDB_MMAPCopy(This);
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{
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/* If we have a direct hardware buffer, we can commit the whole lot
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* immediately (periods = 0), otherwise we prime the queue with only
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* 2 periods.
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*
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* Why 2? We want a small number so that we don't get ahead of the
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* DirectSound mixer. But we don't want to ever let the buffer get
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* completely empty - having 2 periods gives us time to commit another
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* period when the first expires.
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*
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* The potential for buffer underrun is high, but that's the reality
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* of using a translated buffer (the whole point of DirectSound is
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* to provide direct access to the hardware).
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*
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* A better implementation would use the buffer Lock() and Unlock()
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* methods to determine how far ahead we can commit, and to rewind if
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* necessary.
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*/
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int periods = This->mmap_mode == SND_PCM_TYPE_HW ? 0 : 2;
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DSDB_MMAPCopy(This, periods);
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err = snd_pcm_start(wwo->pcm);
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}
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}
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return DS_OK;
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}
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