wined3d: Simplify wined3d_surface_set_mem.
This commit is contained in:
parent
2a012ba16f
commit
82666af87a
|
@ -2619,9 +2619,6 @@ HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem
|
|||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (mem && mem != surface->user_memory)
|
||||
{
|
||||
/* Do I have to copy the old surface content? */
|
||||
if (surface->flags & SFLAG_DIBSECTION)
|
||||
{
|
||||
DeleteDC(surface->hDC);
|
||||
|
@ -2636,37 +2633,15 @@ HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem
|
|||
wined3d_resource_free_sysmem(&surface->resource);
|
||||
surface->resource.allocatedMemory = NULL;
|
||||
}
|
||||
|
||||
surface->user_memory = mem;
|
||||
surface->flags |= SFLAG_USERPTR;
|
||||
|
||||
/* Now the surface memory is most up do date. Invalidate drawable and texture. */
|
||||
surface_validate_location(surface, SFLAG_INSYSMEM);
|
||||
surface_invalidate_location(surface, ~SFLAG_INSYSMEM);
|
||||
|
||||
/* For client textures OpenGL has to be notified. */
|
||||
if (surface->flags & SFLAG_CLIENT)
|
||||
surface_release_client_storage(surface);
|
||||
}
|
||||
else if (surface->flags & SFLAG_USERPTR)
|
||||
{
|
||||
/* heap_memory should be NULL already. */
|
||||
if (surface->resource.heap_memory)
|
||||
ERR("User pointer surface has heap memory allocated.\n");
|
||||
|
||||
if (!mem)
|
||||
{
|
||||
surface->user_memory = NULL;
|
||||
surface->flags &= ~(SFLAG_USERPTR | SFLAG_INSYSMEM);
|
||||
|
||||
if (surface->flags & SFLAG_CLIENT)
|
||||
surface_release_client_storage(surface);
|
||||
|
||||
surface_prepare_system_memory(surface);
|
||||
}
|
||||
|
||||
surface_validate_location(surface, SFLAG_INSYSMEM);
|
||||
surface_invalidate_location(surface, ~SFLAG_INSYSMEM);
|
||||
}
|
||||
|
||||
surface->pitch = pitch;
|
||||
|
||||
|
|
Loading…
Reference in New Issue