d3d11: Implement d3d11_immediate_context_Unmap().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -229,7 +229,15 @@ static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext
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static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext *iface, ID3D11Resource *resource,
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static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext *iface, ID3D11Resource *resource,
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UINT subresource_idx)
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UINT subresource_idx)
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{
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{
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FIXME("iface %p, resource %p, subresource_idx %u stub!\n", iface, resource, subresource_idx);
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struct wined3d_resource *wined3d_resource;
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TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx);
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wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
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wined3d_mutex_lock();
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wined3d_resource_unmap(wined3d_resource, subresource_idx);
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wined3d_mutex_unlock();
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}
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext *iface,
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static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext *iface,
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