d3d9: Stop setting the device state in d3d9_device_SetMaterial().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-17 17:19:51 -06:00 committed by Alexandre Julliard
parent 85b6123c81
commit 824e27090f
1 changed files with 0 additions and 2 deletions

View File

@ -2193,8 +2193,6 @@ static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D
/* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */ /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material); wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material);
if (!device->recording)
wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return D3D_OK; return D3D_OK;