wined3d: Implement clears for 3D render target views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4418,13 +4418,13 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
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return WINED3D_OK;
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return WINED3D_OK;
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resource = view->resource;
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resource = view->resource;
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if (resource->type != WINED3D_RTYPE_TEXTURE_1D && resource->type != WINED3D_RTYPE_TEXTURE_2D)
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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{
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FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
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FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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}
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}
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if (view->layer_count > 1)
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if (view->layer_count != max(1, resource->depth >> view->desc.u.texture.level_idx))
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{
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{
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FIXME("Layered clears not implemented.\n");
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FIXME("Layered clears not implemented.\n");
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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