wined3d: Make the device parameter to wined3d_device_get_transform() const.
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@ -1899,7 +1899,7 @@ HRESULT CDECL wined3d_device_set_transform(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_get_transform(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_get_transform(const struct wined3d_device *device,
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WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix)
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WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix)
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{
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{
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TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
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TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
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@ -2259,7 +2259,7 @@ HRESULT __cdecl wined3d_device_get_texture(struct wined3d_device *device,
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UINT stage, struct wined3d_texture **texture);
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UINT stage, struct wined3d_texture **texture);
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HRESULT __cdecl wined3d_device_get_texture_stage_state(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_texture_stage_state(struct wined3d_device *device,
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UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
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UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
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HRESULT __cdecl wined3d_device_get_transform(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
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WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
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WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
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HRESULT __cdecl wined3d_device_get_vertex_declaration(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_vertex_declaration(struct wined3d_device *device,
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struct wined3d_vertex_declaration **declaration);
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struct wined3d_vertex_declaration **declaration);
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