Handle more light states.
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2a56437f72
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@ -575,8 +575,11 @@ GL_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
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TRACE("(%p/%p)->(%08x,%08lx)\n", This, iface, dwLightStateType, dwLightState);
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switch (dwLightStateType) {
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case D3DLIGHTSTATE_MATERIAL: { /* 1 */
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if (!dwLightStateType && (dwLightStateType > D3DLIGHTSTATE_COLORVERTEX))
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TRACE("Unexpected Light State Type\n");
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return DDERR_INVALIDPARAMS;
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if (dwLightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) {
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IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) dwLightState;
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if (mat != NULL) {
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@ -586,26 +589,46 @@ GL_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
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} else {
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ERR(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
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}
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} break;
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} else if (dwLightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) {
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switch (dwLightState) {
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case D3DCOLOR_MONO:
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ERR("DDCOLOR_MONO should not happend!\n");
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break;
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case D3DCOLOR_RGB:
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/* We are already in this mode */
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break;
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default:
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ERR("Unknown color model!\n");
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break;
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}
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} else {
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D3DRENDERSTATETYPE rs;
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switch (dwLightStateType) {
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case D3DLIGHTSTATE_AMBIENT: /* 2 */
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IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
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D3DRENDERSTATE_AMBIENT,
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dwLightState);
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rs = D3DRENDERSTATE_AMBIENT;
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break;
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case D3DLIGHTSTATE_FOGMODE: /* 4 */
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rs = D3DRENDERSTATE_FOGVERTEXMODE;
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break;
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case D3DLIGHTSTATE_FOGSTART: /* 5 */
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rs = D3DRENDERSTATE_FOGSTART;
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break;
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case D3DLIGHTSTATE_FOGEND: /* 6 */
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rs = D3DRENDERSTATE_FOGEND;
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break;
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case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
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rs = D3DRENDERSTATE_FOGDENSITY;
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break;
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case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
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rs = D3DRENDERSTATE_COLORVERTEX;
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break;
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#define UNSUP(x) case D3DLIGHTSTATE_##x: FIXME("unsupported D3DLIGHTSTATE_" #x "!\n");break;
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UNSUP(COLORMODEL);
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UNSUP(FOGMODE);
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UNSUP(FOGSTART);
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UNSUP(FOGEND);
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UNSUP(FOGDENSITY);
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UNSUP(COLORVERTEX);
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#undef UNSUP
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default:
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TRACE("Unexpected Light State Type\n");
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return DDERR_INVALIDPARAMS;
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break;
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}
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IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
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rs,dwLightState);
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}
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return DD_OK;
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