From 81e7e6cc1fb78c1de5855b699b335a47b8efff56 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Wed, 9 Nov 2016 12:35:28 +0100 Subject: [PATCH] d3d10core/tests: Remove test_buffer_data_init(). MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This test fails consistently on Windows 10 with Intel GPU, and MSDN says that the initial content of the resource memory is undefined. Moreover, failures in other tests have shown that the initial buffer data is not always initialized on other vendors GPUs. Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d10core/tests/device.c | 28 ---------------------------- 1 file changed, 28 deletions(-) diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index fbce77dbfec..0633470c77e 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -6931,33 +6931,6 @@ static void test_copy_subresource_region(void) release_test_context(&test_context); } -static void test_buffer_data_init(void) -{ - struct resource_readback rb; - ID3D10Buffer *buffer; - ID3D10Device *device; - unsigned int i; - - if (!(device = create_device())) - { - skip("Failed to create device.\n"); - return; - } - - buffer = create_buffer(device, D3D10_BIND_SHADER_RESOURCE, 1024, NULL); - - get_buffer_readback(buffer, &rb); - for (i = 0; i < rb.width; ++i) - { - DWORD r = get_readback_color(&rb, i / sizeof(DWORD), 0); - ok(!r, "Got unexpected result %#x at offset %u.\n", r, i); - } - release_resource_readback(&rb); - - ID3D10Buffer_Release(buffer); - ID3D10Device_Release(device); -} - static void test_texture_data_init(void) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; @@ -9753,7 +9726,6 @@ START_TEST(device) test_fragment_coords(); test_update_subresource(); test_copy_subresource_region(); - test_buffer_data_init(); test_texture_data_init(); test_check_multisample_quality_levels(); test_cb_relative_addressing();