d3d9: Handle stateblocks in d3d9_device_SetMaterial().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
5072edde49
commit
81d520cd67
|
@ -2158,6 +2158,8 @@ static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D
|
|||
|
||||
/* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
|
||||
wined3d_mutex_lock();
|
||||
wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material);
|
||||
if (!device->recording)
|
||||
wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
|
|
Loading…
Reference in New Issue