d2d1: Implement d2d_solid_color_brush_SetTransform().
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@ -229,7 +229,11 @@ static void STDMETHODCALLTYPE d2d_solid_color_brush_SetOpacity(ID2D1SolidColorBr
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static void STDMETHODCALLTYPE d2d_solid_color_brush_SetTransform(ID2D1SolidColorBrush *iface,
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static void STDMETHODCALLTYPE d2d_solid_color_brush_SetTransform(ID2D1SolidColorBrush *iface,
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const D2D1_MATRIX_3X2_F *transform)
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const D2D1_MATRIX_3X2_F *transform)
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{
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{
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FIXME("iface %p, transform %p stub!\n", iface, transform);
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struct d2d_brush *brush = impl_from_ID2D1SolidColorBrush(iface);
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TRACE("iface %p, transform %p.\n", iface, transform);
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brush->transform = *transform;
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}
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}
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static float STDMETHODCALLTYPE d2d_solid_color_brush_GetOpacity(ID2D1SolidColorBrush *iface)
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static float STDMETHODCALLTYPE d2d_solid_color_brush_GetOpacity(ID2D1SolidColorBrush *iface)
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