gdi32: Stay within the clipping area when painting text background.
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@ -2030,7 +2030,16 @@ BOOL WINAPI ExtTextOutW( HDC hdc, INT x, INT y, UINT flags,
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rc.right = x + width.x;
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rc.top = y - tm.tmAscent;
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rc.bottom = y + tm.tmDescent;
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dc->funcs->pExtTextOut(dc->physDev, 0, 0, ETO_OPAQUE, &rc, NULL, 0, NULL);
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if(flags & ETO_CLIPPED)
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{
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rc.left = max(lprect->left, rc.left);
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rc.right = min(lprect->right, rc.right);
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rc.top = max(lprect->top, rc.top);
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rc.bottom = min(lprect->bottom, rc.bottom);
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}
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if(rc.left < rc.right && rc.top < rc.bottom)
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dc->funcs->pExtTextOut(dc->physDev, 0, 0, ETO_OPAQUE, &rc, NULL, 0, NULL);
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}
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}
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}
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