diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a52ec2680cc..ed9978dfad1 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3316,12 +3316,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; - /* Simple way of referring to either a DWORD or a 4 byte float */ - union { - DWORD d; - float f; - } tmpvalue; - TRACE("(%p)->state = %s(%d), value = %d\n", This, debug_d3drenderstate(State), State, Value); This->updateStateBlock->changed.renderState[State] = TRUE; This->updateStateBlock->set.renderState[State] = TRUE; @@ -3432,6 +3426,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W case WINED3DRS_ANTIALIAS : case WINED3DRS_MULTISAMPLEMASK : case WINED3DRS_PATCHEDGESTYLE : + case WINED3DRS_PATCHSEGMENTS : StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock); break; @@ -3442,15 +3437,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W return WINED3DERR_INVALIDCALL; } - case WINED3DRS_PATCHSEGMENTS : - { - /* available in d3d8 but in d3d9 it was replaced by IDirect3DDevice9::SetNPatchMode */ - tmpvalue.f = 1.0f; - if(tmpvalue.d != Value) - ERR("(%p)->(%s,%d) not yet implemented\n", This, debug_d3drenderstate(State), Value); - break; - } - case WINED3DRS_DEBUGMONITORTOKEN : { /* Only useful for "debug builds". */ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 1b1ecf9c65c..71ab64ff33a 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1178,6 +1178,18 @@ static void state_patchededge(DWORD state, IWineD3DStateBlockImpl *stateblock) { ERR("(WINED3DRS_PATCHEDGESTYLE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_PATCHEDGESTYLE]); } +static void state_patchsegments(DWORD state, IWineD3DStateBlockImpl *stateblock) { + union { + DWORD d; + float f; + } tmpvalue; + tmpvalue.f = 1.0f; + + TRACE("Stub\n"); + if (stateblock->renderState[WINED3DRS_PATCHSEGMENTS] != tmpvalue.d) + ERR("(WINED3DRS_PATCHSEGMENTS,%d) not yet implemented\n", tmpvalue.d); +} + const struct StateEntry StateTable[] = { /* State name representative, apply function */ @@ -1347,7 +1359,7 @@ const struct StateEntry StateTable[] = { /*161, WINED3DRS_MULTISAMPLEANTIALIAS */ STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_multisampleaa }, { /*162, WINED3DRS_MULTISAMPLEMASK */ STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_multisampmask }, { /*163, WINED3DRS_PATCHEDGESTYLE */ STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), state_patchededge }, - { /*164, WINED3DRS_PATCHSEGMENTS */ STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_unknown }, + { /*164, WINED3DRS_PATCHSEGMENTS */ STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_patchsegments }, { /*165, WINED3DRS_DEBUGMONITORTOKEN */ STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_unknown }, { /*166, WINED3DRS_POINTSIZE_MAX */ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax }, { /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE */ 0, state_nogl },