d3drm: Implement D3DRMVectorNormalize.
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5524923c07
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819362d0f7
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@ -12,7 +12,7 @@
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@ stdcall D3DRMVectorCrossProduct(ptr ptr ptr)
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@ stdcall D3DRMVectorDotProduct(ptr ptr)
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@ stdcall D3DRMVectorModulus(ptr)
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@ stub D3DRMVectorNormalize
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@ stdcall D3DRMVectorNormalize(ptr)
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@ stub D3DRMVectorRandom
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@ stub D3DRMVectorReflect
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@ stub D3DRMVectorRotate
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@ -75,6 +75,23 @@ D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR v)
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return result;
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}
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/* Normalize a vector. Returns (1,0,0) if INPUT is the NULL vector. */
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LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR u)
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{
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D3DVALUE modulus = D3DRMVectorModulus(u);
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if(modulus)
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{
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D3DRMVectorScale(u,u,1.0/modulus);
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}
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else
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{
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u->x=1.0;
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u->y=0.0;
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u->z=0.0;
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}
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return u;
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}
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/* Scale a vector */
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LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR d, LPD3DVECTOR s, D3DVALUE factor)
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{
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@ -33,7 +33,7 @@
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void VectorTest(void)
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{
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D3DVALUE mod,par;
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D3DVECTOR e,r,u,v;
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D3DVECTOR e,r,u,v,casnul;
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u.x=2.0;u.y=2.0;u.z=1.0;
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v.x=4.0;v.y=4.0;v.z=0.0;
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@ -61,6 +61,18 @@ void VectorTest(void)
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mod=D3DRMVectorModulus(&u);
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ok((mod == 3.0), "Expected 3.0, Got %f",mod);
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/*_______________________VectorNormalize___________________________*/
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D3DRMVectorNormalize(&u);
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e.x=2.0/3.0;e.y=2.0/3.0;e.z=1.0/3.0;
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expect_vec(e,u);
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/* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */
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casnul.x=0.0; casnul.y=0.0; casnul.z=0.0;
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D3DRMVectorNormalize(&casnul);
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e.x=1.0; e.y=0.0; e.z=0.0;
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expect_vec(e,casnul);
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/*_______________________VectorScale__________________________*/
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par=2.5;
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D3DRMVectorScale(&r,&v,par);
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