wined3d: Mark some fall-throughs in switch statements.
This commit is contained in:
parent
654f280947
commit
819225d98b
|
@ -551,6 +551,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
|
|||
arg1 = arg2;
|
||||
argmod1 = argmod2;
|
||||
rep1 = rep2;
|
||||
/* fall through */
|
||||
case WINED3DTOP_SELECTARG1:
|
||||
wrap_op1(gl_info, GL_MOV_ATI, dstreg, GL_NONE, GL_NONE,
|
||||
arg1, rep1, argmod1);
|
||||
|
@ -558,9 +559,11 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
|
|||
|
||||
case WINED3DTOP_MODULATE4X:
|
||||
if(dstmod == GL_NONE) dstmod = GL_4X_BIT_ATI;
|
||||
/* fall through */
|
||||
case WINED3DTOP_MODULATE2X:
|
||||
if(dstmod == GL_NONE) dstmod = GL_2X_BIT_ATI;
|
||||
dstmod |= GL_SATURATE_BIT_ATI;
|
||||
/* fall through */
|
||||
case WINED3DTOP_MODULATE:
|
||||
wrap_op2(gl_info, GL_MUL_ATI, dstreg, GL_NONE, dstmod,
|
||||
arg1, rep1, argmod1,
|
||||
|
@ -569,8 +572,10 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
|
|||
|
||||
case WINED3DTOP_ADDSIGNED2X:
|
||||
dstmod = GL_2X_BIT_ATI;
|
||||
/* fall through */
|
||||
case WINED3DTOP_ADDSIGNED:
|
||||
argmodextra = GL_BIAS_BIT_ATI;
|
||||
/* fall through */
|
||||
case WINED3DTOP_ADD:
|
||||
dstmod |= GL_SATURATE_BIT_ATI;
|
||||
wrap_op2(gl_info, GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, dstmod,
|
||||
|
@ -598,10 +603,13 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
|
|||
|
||||
case WINED3DTOP_BLENDCURRENTALPHA:
|
||||
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_CURRENT, gl_info, stage, NULL, NULL, -1);
|
||||
/* fall through */
|
||||
case WINED3DTOP_BLENDFACTORALPHA:
|
||||
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TFACTOR, gl_info, stage, NULL, NULL, -1);
|
||||
/* fall through */
|
||||
case WINED3DTOP_BLENDTEXTUREALPHA:
|
||||
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
|
||||
/* fall through */
|
||||
case WINED3DTOP_BLENDDIFFUSEALPHA:
|
||||
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_DIFFUSE, gl_info, stage, NULL, NULL, -1);
|
||||
wrap_op3(gl_info, GL_LERP_ATI, dstreg, GL_NONE, GL_NONE,
|
||||
|
@ -622,6 +630,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
|
|||
|
||||
case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
|
||||
argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
|
||||
/* fall through */
|
||||
case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
|
||||
if(!argmodextra) argmodextra = argmod1;
|
||||
wrap_op3(gl_info, GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
|
||||
|
@ -632,6 +641,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
|
|||
|
||||
case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
|
||||
argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
|
||||
/* fall through */
|
||||
case WINED3DTOP_MODULATECOLOR_ADDALPHA:
|
||||
if(!argmodextra) argmodextra = argmod1;
|
||||
wrap_op3(gl_info, GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
|
||||
|
@ -688,6 +698,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
|
|||
case WINED3DTOP_SELECTARG2:
|
||||
arg1 = arg2;
|
||||
argmod1 = argmod2;
|
||||
/* fall through */
|
||||
case WINED3DTOP_SELECTARG1:
|
||||
wrap_op1(gl_info, GL_MOV_ATI, dstreg, GL_ALPHA, GL_NONE,
|
||||
arg1, GL_NONE, argmod1);
|
||||
|
@ -695,9 +706,11 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
|
|||
|
||||
case WINED3DTOP_MODULATE4X:
|
||||
if(dstmod == GL_NONE) dstmod = GL_4X_BIT_ATI;
|
||||
/* fall through */
|
||||
case WINED3DTOP_MODULATE2X:
|
||||
if(dstmod == GL_NONE) dstmod = GL_2X_BIT_ATI;
|
||||
dstmod |= GL_SATURATE_BIT_ATI;
|
||||
/* fall through */
|
||||
case WINED3DTOP_MODULATE:
|
||||
wrap_op2(gl_info, GL_MUL_ATI, dstreg, GL_ALPHA, dstmod,
|
||||
arg1, GL_NONE, argmod1,
|
||||
|
@ -706,8 +719,10 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
|
|||
|
||||
case WINED3DTOP_ADDSIGNED2X:
|
||||
dstmod = GL_2X_BIT_ATI;
|
||||
/* fall through */
|
||||
case WINED3DTOP_ADDSIGNED:
|
||||
argmodextra = GL_BIAS_BIT_ATI;
|
||||
/* fall through */
|
||||
case WINED3DTOP_ADD:
|
||||
dstmod |= GL_SATURATE_BIT_ATI;
|
||||
wrap_op2(gl_info, GL_ADD_ATI, dstreg, GL_ALPHA, dstmod,
|
||||
|
@ -735,10 +750,13 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
|
|||
|
||||
case WINED3DTOP_BLENDCURRENTALPHA:
|
||||
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_CURRENT, gl_info, stage, NULL, NULL, -1);
|
||||
/* fall through */
|
||||
case WINED3DTOP_BLENDFACTORALPHA:
|
||||
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TFACTOR, gl_info, stage, NULL, NULL, -1);
|
||||
/* fall through */
|
||||
case WINED3DTOP_BLENDTEXTUREALPHA:
|
||||
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
|
||||
/* fall through */
|
||||
case WINED3DTOP_BLENDDIFFUSEALPHA:
|
||||
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_DIFFUSE, gl_info, stage, NULL, NULL, -1);
|
||||
wrap_op3(gl_info, GL_LERP_ATI, dstreg, GL_ALPHA, GL_NONE,
|
||||
|
|
Loading…
Reference in New Issue