d3d8: Directly store a wined3d stateblock in the stateblock handle.
IDirect3DStateBlock8Impl doesn't actually do anything useful.
This commit is contained in:
parent
09dd10e7f5
commit
8151963f4e
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@ -13,7 +13,6 @@ C_SRCS = \
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directx.c \
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indexbuffer.c \
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pixelshader.c \
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stateblock.c \
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surface.c \
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swapchain.c \
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texture.c \
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@ -112,14 +112,6 @@ typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
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typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
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typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
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typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
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/** Private Interfaces: */
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typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
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typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
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typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
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typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
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/* Advance declaration of structures to satisfy compiler */
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typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
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/* ===========================================================================
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@ -443,15 +435,6 @@ struct IDirect3DVolumeTexture8Impl
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HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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/* ----------------------- */
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/* IDirect3DStateBlockImpl */
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/* ----------------------- */
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/* TODO: Generate a valid GUIDs */
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/* {83B073CE-6F30-11d9-C687-00046142C14F} */
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DEFINE_GUID(IID_IDirect3DStateBlock8,
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0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
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DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
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0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
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@ -461,50 +444,6 @@ DEFINE_GUID(IID_IDirect3DVertexShader8,
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DEFINE_GUID(IID_IDirect3DPixelShader8,
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0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
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/*****************************************************************************
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* IDirect3DStateBlock8 interface
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*/
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#define INTERFACE IDirect3DStateBlock8
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DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IDirect3DStateBlock9 methods ***/
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STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
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STDMETHOD(Capture)(THIS) PURE;
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STDMETHOD(Apply)(THIS) PURE;
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};
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#undef INTERFACE
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/*** IUnknown methods ***/
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#define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
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/*** IDirect3DStateBlock9 methods ***/
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#define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
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#define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
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#define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirect3DStateBlock implementation structure
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*/
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typedef struct IDirect3DStateBlock8Impl {
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/* IUnknown fields */
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const IDirect3DStateBlock8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DStateBlock *wineD3DStateBlock;
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} IDirect3DStateBlock8Impl;
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/*****************************************************************************
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* IDirect3DVertexDeclaration8 interface
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*/
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@ -1335,9 +1335,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 ifa
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static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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IWineD3DStateBlock *stateblock;
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HRESULT hr;
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IWineD3DStateBlock* wineD3DStateBlock;
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IDirect3DStateBlock8Impl* object;
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TRACE("iface %p, token %p.\n", iface, pToken);
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@ -1345,52 +1344,47 @@ static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
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* of memory later and cause locking problems)
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*/
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wined3d_mutex_lock();
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hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
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hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
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if (hr != D3D_OK) {
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WARN("IWineD3DDevice_EndStateBlock returned an error\n");
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wined3d_mutex_unlock();
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return hr;
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}
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/* allocate a new IDirectD3DStateBlock */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
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object->ref = 1;
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object->lpVtbl = &Direct3DStateBlock8_Vtbl;
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object->wineD3DStateBlock = wineD3DStateBlock;
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*pToken = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB);
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*pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
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wined3d_mutex_unlock();
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if (*pToken == D3D8_INVALID_HANDLE)
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{
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ERR("Failed to create a handle\n");
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IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
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wined3d_mutex_lock();
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IWineD3DStateBlock_Release(stateblock);
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wined3d_mutex_unlock();
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return E_FAIL;
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}
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++*pToken;
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TRACE("Returning %#x (%p).\n", *pToken, object);
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TRACE("Returning %#x (%p).\n", *pToken, stateblock);
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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IDirect3DStateBlock8Impl *pSB;
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IWineD3DStateBlock *stateblock;
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HRESULT hr;
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TRACE("iface %p, token %#x.\n", iface, Token);
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wined3d_mutex_lock();
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pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
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if (!pSB)
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stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
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if (!stateblock)
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{
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WARN("Invalid handle (%#x) passed.\n", Token);
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
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hr = IWineD3DStateBlock_Apply(stateblock);
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wined3d_mutex_unlock();
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return hr;
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@ -1398,20 +1392,20 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 ifa
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static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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IDirect3DStateBlock8Impl *pSB;
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IWineD3DStateBlock *stateblock;
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HRESULT hr;
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TRACE("iface %p, token %#x.\n", iface, Token);
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wined3d_mutex_lock();
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pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
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if (!pSB)
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stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
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if (!stateblock)
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{
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WARN("Invalid handle (%#x) passed.\n", Token);
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
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hr = IWineD3DStateBlock_Capture(stateblock);
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wined3d_mutex_unlock();
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return hr;
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@ -1419,24 +1413,25 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 i
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static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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IDirect3DStateBlock8Impl *pSB;
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IWineD3DStateBlock *stateblock;
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TRACE("iface %p, token %#x.\n", iface, Token);
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wined3d_mutex_lock();
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pSB = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
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wined3d_mutex_unlock();
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stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
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if (!pSB)
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if (!stateblock)
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{
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WARN("Invalid handle (%#x) passed.\n", Token);
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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if (IUnknown_Release((IUnknown *)pSB))
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if (IWineD3DStateBlock_Release((IUnknown *)stateblock))
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{
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ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB);
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ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
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}
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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@ -1445,7 +1440,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *if
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D3DSTATEBLOCKTYPE Type, DWORD *handle)
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{
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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IDirect3DStateBlock8Impl *object;
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IWineD3DStateBlock *stateblock;
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HRESULT hr;
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TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
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@ -1458,39 +1453,30 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *if
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return D3DERR_INVALIDCALL;
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
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if (!object)
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{
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ERR("Failed to allocate memory.\n");
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return E_OUTOFMEMORY;
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}
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object->lpVtbl = &Direct3DStateBlock8_Vtbl;
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object->ref = 1;
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
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&object->wineD3DStateBlock, (IUnknown *)object);
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&stateblock, NULL);
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if (FAILED(hr))
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{
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wined3d_mutex_unlock();
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ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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*handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB);
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*handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
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wined3d_mutex_unlock();
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if (*handle == D3D8_INVALID_HANDLE)
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{
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ERR("Failed to allocate a handle.\n");
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IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
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wined3d_mutex_lock();
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IWineD3DStateBlock_Release(stateblock);
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wined3d_mutex_unlock();
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return E_FAIL;
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}
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++*handle;
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TRACE("Returning %#x (%p).\n", *handle, object);
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TRACE("Returning %#x (%p).\n", *handle, stateblock);
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return hr;
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}
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@ -1,128 +0,0 @@
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/*
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* IDirect3DStateBlock8 implementation
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*
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* NOTE: DirectX8 doesn't export an IDirect3DStateBlock8, the interface is used internally to keep d3d8 and d3d9 as similar as possible */
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/* IDirect3DStateBlock8 IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DStateBlock8Impl_QueryInterface(IDirect3DStateBlock8 *iface, REFIID riid, LPVOID *ppobj) {
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IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DStateBlock8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface) {
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IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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return ref;
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}
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static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface) {
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IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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wined3d_mutex_lock();
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IWineD3DStateBlock_Release(This->wineD3DStateBlock);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DStateBlock8 Interface follow: */
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static HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *iface, IDirect3DDevice8 **ppDevice) {
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IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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IWineD3DDevice *wined3d_device;
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HRESULT hr;
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TRACE("iface %p, device %p.\n", iface, ppDevice);
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wined3d_mutex_lock();
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hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
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if (SUCCEEDED(hr))
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{
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IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(wined3d_device);
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *iface) {
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IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DStateBlock8Impl_Apply(IDirect3DStateBlock8 *iface) {
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IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
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wined3d_mutex_unlock();
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return hr;
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}
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const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl =
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{
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/* IUnknown */
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IDirect3DStateBlock8Impl_QueryInterface,
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IDirect3DStateBlock8Impl_AddRef,
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IDirect3DStateBlock8Impl_Release,
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/* IDirect3DStateBlock8 */
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IDirect3DStateBlock8Impl_GetDevice,
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IDirect3DStateBlock8Impl_Capture,
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IDirect3DStateBlock8Impl_Apply
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};
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