d3d10: Get rid of a comment.
It's become more confusing than helpful I feel like. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
c4273f0bbe
commit
812ab92877
|
@ -1278,8 +1278,8 @@ static HRESULT parse_fx10_shader(const char *data, size_t data_size, DWORD offse
|
|||
return E_FAIL;
|
||||
}
|
||||
|
||||
/* We got a shader VertexShader vs = NULL, so it is fine to skip this. */
|
||||
if (!dxbc_size) return S_OK;
|
||||
if (!dxbc_size)
|
||||
return S_OK;
|
||||
|
||||
if (FAILED(hr = D3D10ReflectShader(ptr, dxbc_size, &v->u.shader.reflection)))
|
||||
return hr;
|
||||
|
|
Loading…
Reference in New Issue