d3d10core/tests: Use D3D10CreateDevice() to create a device.
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2d06703dc7
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@ -1,5 +1,5 @@
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TESTDLL = d3d10core.dll
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TESTDLL = d3d10core.dll
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IMPORTS = d3d10core dxgi
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IMPORTS = d3d10
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C_SRCS = \
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C_SRCS = \
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device.c
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device.c
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@ -21,57 +21,18 @@
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#include "d3d10.h"
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#include "d3d10.h"
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#include "wine/test.h"
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#include "wine/test.h"
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HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
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UINT flags, void *unknown0, ID3D10Device **device);
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static ID3D10Device *create_device(void)
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static ID3D10Device *create_device(void)
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{
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{
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IDXGIFactory *factory = NULL;
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ID3D10Device *device;
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IDXGIAdapter *adapter = NULL;
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ID3D10Device *device = NULL;
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HRESULT hr;
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hr = CreateDXGIFactory(&IID_IDXGIFactory, (void *)&factory);
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if (FAILED(hr)) goto cleanup;
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hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
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ok(SUCCEEDED(hr) || hr == DXGI_ERROR_NOT_FOUND, /* Some VMware and VirtualBox */
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"EnumAdapters failed, hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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{
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hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device);
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}
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if (FAILED(hr))
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{
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HMODULE d3d10ref;
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trace("Failed to create a HW device, trying REF\n");
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if (adapter) IDXGIAdapter_Release(adapter);
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adapter = NULL;
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d3d10ref = LoadLibraryA("d3d10ref.dll");
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if (!d3d10ref)
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{
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trace("d3d10ref.dll not available, unable to create a REF device\n");
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goto cleanup;
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}
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hr = IDXGIFactory_CreateSoftwareAdapter(factory, d3d10ref, &adapter);
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FreeLibrary(d3d10ref);
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ok(SUCCEEDED(hr), "CreateSoftwareAdapter failed, hr %#x\n", hr);
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if (FAILED(hr)) goto cleanup;
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hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device);
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ok(SUCCEEDED(hr), "Failed to create a REF device, hr %#x\n", hr);
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if (FAILED(hr)) goto cleanup;
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}
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cleanup:
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if (adapter) IDXGIAdapter_Release(adapter);
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if (factory) IDXGIFactory_Release(factory);
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if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &device)))
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return device;
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return device;
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if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_WARP, NULL, 0, D3D10_SDK_VERSION, &device)))
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return device;
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if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &device)))
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return device;
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return NULL;
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}
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}
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static void test_device_interfaces(void)
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static void test_device_interfaces(void)
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