d3d9/tests: Port test_window_style to d3d9ex.
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@ -2108,6 +2108,105 @@ done:
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UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
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UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
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}
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}
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static void test_window_style(void)
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{
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RECT focus_rect, fullscreen_rect, r;
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LONG device_style, device_exstyle;
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LONG focus_style, focus_exstyle;
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struct device_desc device_desc;
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LONG style;
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IDirect3DDevice9Ex *device;
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HRESULT hr;
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ULONG ref;
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static const LONG test_style_flags[] =
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{
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0,
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WS_VISIBLE
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};
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unsigned int i;
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SetRect(&fullscreen_rect, 0, 0, startup_mode.dmPelsWidth, startup_mode.dmPelsHeight);
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for (i = 0; i < sizeof(test_style_flags) / sizeof(*test_style_flags); ++i)
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{
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focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | test_style_flags[i],
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0, 0, startup_mode.dmPelsWidth / 2, startup_mode.dmPelsHeight / 2, 0, 0, 0, 0);
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device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | test_style_flags[i],
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0, 0, startup_mode.dmPelsWidth / 2, startup_mode.dmPelsHeight / 2, 0, 0, 0, 0);
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device_style = GetWindowLongA(device_window, GWL_STYLE);
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device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
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focus_style = GetWindowLongA(focus_window, GWL_STYLE);
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focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
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GetWindowRect(focus_window, &focus_rect);
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device_desc.device_window = device_window;
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device_desc.width = startup_mode.dmPelsWidth;
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device_desc.height = startup_mode.dmPelsHeight;
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device_desc.windowed = FALSE;
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if (!(device = create_device(focus_window, &device_desc)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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DestroyWindow(device_window);
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DestroyWindow(focus_window);
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return;
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}
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style = GetWindowLongA(device_window, GWL_STYLE);
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todo_wine ok(style == device_style, "Expected device window style %#x, got %#x.\n",
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device_style, style);
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style = GetWindowLongA(device_window, GWL_EXSTYLE);
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todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x.\n",
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device_exstyle, style);
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style = GetWindowLongA(focus_window, GWL_STYLE);
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ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
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focus_style, style);
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style = GetWindowLongA(focus_window, GWL_EXSTYLE);
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ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
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focus_exstyle, style);
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GetWindowRect(device_window, &r);
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ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
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r.left, r.top, r.right, r.bottom);
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GetClientRect(device_window, &r);
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todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
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GetWindowRect(focus_window, &r);
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ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
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r.left, r.top, r.right, r.bottom);
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hr = reset_device(device, device_window, TRUE);
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ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
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style = GetWindowLongA(device_window, GWL_STYLE);
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if (test_style_flags[i] & WS_VISIBLE)
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ok(style == device_style, "Expected device window style %#x, got %#x.\n",
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device_style, style);
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else
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todo_wine ok(style == device_style, "Expected device window style %#x, got %#x.\n",
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device_style, style);
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style = GetWindowLongA(device_window, GWL_EXSTYLE);
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todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x.\n",
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device_exstyle, style);
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style = GetWindowLongA(focus_window, GWL_STYLE);
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ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
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focus_style, style);
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style = GetWindowLongA(focus_window, GWL_EXSTYLE);
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ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
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focus_exstyle, style);
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ref = IDirect3DDevice9Ex_Release(device);
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ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
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DestroyWindow(device_window);
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DestroyWindow(focus_window);
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}
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}
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START_TEST(d3d9ex)
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START_TEST(d3d9ex)
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{
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{
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d3d9_handle = LoadLibraryA("d3d9.dll");
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d3d9_handle = LoadLibraryA("d3d9.dll");
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@ -2141,4 +2240,5 @@ START_TEST(d3d9ex)
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test_unsupported_shaders();
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test_unsupported_shaders();
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test_wndproc();
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test_wndproc();
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test_wndproc_windowed();
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test_wndproc_windowed();
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test_window_style();
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}
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}
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