From 80afd749337db94f40b2b53aae5d532792658ef5 Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Mon, 2 Oct 2006 20:06:32 +0200 Subject: [PATCH] wined3d: Report the correct number of available 4-component float vectors for GLSL. --- dlls/wined3d/directx.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 4f76e98a8b8..0563918bb59 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -546,6 +546,7 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display) { } else if (strcmp(ThisExtn, "GL_ARB_fragment_shader") == 0) { gl_info->supported[ARB_FRAGMENT_SHADER] = TRUE; glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max); + gl_max /= 4; TRACE_(d3d_caps)(" FOUND: ARB_fragment_shader (GLSL) support - max float ps constants=%u\n", gl_max); gl_info->ps_glsl_constantsF = gl_max; } else if (strcmp(ThisExtn, "GL_ARB_imaging") == 0) { @@ -618,6 +619,7 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display) { } else if (strcmp(ThisExtn, "GL_ARB_vertex_shader") == 0) { gl_info->supported[ARB_VERTEX_SHADER] = TRUE; glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max); + gl_max /= 4; TRACE_(d3d_caps)(" FOUND: ARB_vertex_shader (GLSL) support - max float vs constants=%u\n", gl_max); gl_info->vs_glsl_constantsF = gl_max; } else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) {