d3d11: Implement d3d11_immediate_context_IAGetPrimitiveTopology().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1010,7 +1010,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceCo
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static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext *iface,
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D3D11_PRIMITIVE_TOPOLOGY *topology)
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{
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FIXME("iface %p, topology %p stub!\n", iface, topology);
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
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TRACE("iface %p, topology %p.\n", iface, topology);
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wined3d_mutex_lock();
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wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext *iface,
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