diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 76f68885329..17c0a0aedc7 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2491,14 +2491,13 @@ struct wined3d_map_range UINT size; }; -#define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */ -#define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */ -#define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */ -#define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */ -#define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */ -#define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */ -#define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */ -#define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */ +#define WINED3D_BUFFER_HASDESC 0x01 /* A vertex description has been found. */ +#define WINED3D_BUFFER_CREATEBO 0x02 /* Create a buffer object for this buffer. */ +#define WINED3D_BUFFER_DOUBLEBUFFER 0x04 /* Keep both a buffer object and a system memory copy for this buffer. */ +#define WINED3D_BUFFER_FLUSH 0x08 /* Manual unmap flushing. */ +#define WINED3D_BUFFER_DISCARD 0x10 /* A DISCARD lock has occurred since the last preload. */ +#define WINED3D_BUFFER_NOSYNC 0x20 /* All locks since the last preload had NOOVERWRITE set. */ +#define WINED3D_BUFFER_APPLESYNC 0x40 /* Using sync as in GL_APPLE_flush_buffer_range. */ struct wined3d_buffer {