d3d11: Implement ID3D11UnorderedAccessView interface.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
006ff5aa3a
commit
80334776b3
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@ -220,6 +220,22 @@ struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(
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struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
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ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
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/* ID3D11UnorderedAccessView */
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struct d3d11_unordered_access_view
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{
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ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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struct wined3d_unordered_access_view *wined3d_view;
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D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
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ID3D11Resource *resource;
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ID3D11Device *device;
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};
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HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource,
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const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, struct d3d11_unordered_access_view **view) DECLSPEC_HIDDEN;
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/* ID3D11InputLayout, ID3D10InputLayout */
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struct d3d_input_layout
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{
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@ -2114,9 +2114,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Dev
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface,
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ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
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{
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FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
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struct d3d_device *device = impl_from_ID3D11Device(iface);
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struct d3d11_unordered_access_view *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
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if (FAILED(hr = d3d11_unordered_access_view_create(device, resource, desc, &object)))
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return hr;
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*view = &object->ID3D11UnorderedAccessView_iface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface,
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@ -702,6 +702,188 @@ static HRESULT normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11R
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return S_OK;
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}
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static HRESULT set_uav_desc_from_resource(D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11Resource *resource)
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{
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D3D11_RESOURCE_DIMENSION dimension;
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ID3D11Resource_GetType(resource, &dimension);
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switch (dimension)
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{
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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{
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D3D11_TEXTURE2D_DESC texture_desc;
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ID3D11Texture2D *texture;
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if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture)))
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{
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ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n");
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return E_INVALIDARG;
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}
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ID3D11Texture2D_GetDesc(texture, &texture_desc);
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ID3D11Texture2D_Release(texture);
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if (texture_desc.SampleDesc.Count != 1)
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{
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WARN("Trying to create view for multisample texture.\n");
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return E_INVALIDARG;
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}
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desc->Format = texture_desc.Format;
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if (texture_desc.ArraySize == 1)
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{
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desc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
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desc->u.Texture2D.MipSlice = 0;
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}
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else
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{
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desc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
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desc->u.Texture2DArray.MipSlice = 0;
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desc->u.Texture2DArray.FirstArraySlice = 0;
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desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize;
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}
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return S_OK;
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}
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
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{
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D3D11_TEXTURE3D_DESC texture_desc;
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ID3D11Texture3D *texture;
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if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture3D, (void **)&texture)))
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{
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ERR("Resource of type TEXTURE3D doesn't implement ID3D11Texture3D.\n");
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return E_INVALIDARG;
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}
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ID3D11Texture3D_GetDesc(texture, &texture_desc);
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ID3D11Texture3D_Release(texture);
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desc->Format = texture_desc.Format;
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desc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
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desc->u.Texture3D.MipSlice = 0;
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desc->u.Texture3D.FirstWSlice = 0;
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desc->u.Texture3D.WSize = texture_desc.Depth;
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return S_OK;
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}
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default:
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FIXME("Unhandled resource dimension %#x.\n", dimension);
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return E_INVALIDARG;
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}
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}
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static HRESULT normalize_uav_desc(D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11Resource *resource)
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{
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D3D11_RESOURCE_DIMENSION dimension;
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unsigned int layer_count;
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DXGI_FORMAT format;
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ID3D11Resource_GetType(resource, &dimension);
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switch (dimension)
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{
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case D3D11_RESOURCE_DIMENSION_BUFFER:
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{
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if (desc->ViewDimension != D3D11_UAV_DIMENSION_BUFFER)
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{
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WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
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return E_INVALIDARG;
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}
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return S_OK;
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}
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
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{
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if (desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1D
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&& desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1DARRAY)
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{
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WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
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return E_INVALIDARG;
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}
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FIXME("Unhandled 1D texture resource.\n");
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return S_OK;
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}
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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{
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const struct d3d_texture2d *texture;
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if (desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2D
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&& desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2DARRAY)
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{
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WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
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return E_INVALIDARG;
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}
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if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource)))
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{
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ERR("Cannot get implementation from ID3D11Texture2D.\n");
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return E_FAIL;
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}
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format = texture->desc.Format;
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layer_count = texture->desc.ArraySize;
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break;
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}
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
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{
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const struct d3d_texture3d *texture;
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if (desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE3D)
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{
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WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
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return E_INVALIDARG;
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}
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if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource)))
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{
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ERR("Cannot get implementation from ID3D11Texture3D.\n");
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return E_FAIL;
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}
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format = texture->desc.Format;
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layer_count = texture->desc.Depth;
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break;
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}
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default:
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ERR("Unhandled resource dimension %#x.\n", dimension);
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return E_FAIL;
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}
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if (desc->Format == DXGI_FORMAT_UNKNOWN)
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desc->Format = format;
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switch (desc->ViewDimension)
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{
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case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
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if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count)
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desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
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if (desc->u.Texture2DArray.ArraySize == ~0u && desc->u.Texture2DArray.FirstArraySlice < layer_count)
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desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE3D:
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layer_count = max(1, layer_count >> desc->u.Texture3D.MipSlice);
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if (desc->u.Texture3D.WSize == ~0u && desc->u.Texture3D.FirstWSlice < layer_count)
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desc->u.Texture3D.WSize = layer_count - desc->u.Texture3D.FirstWSlice;
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break;
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default:
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break;
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}
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return S_OK;
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}
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/* ID3D11DepthStencilView methods */
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static inline struct d3d_depthstencil_view *impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface)
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@ -2011,3 +2193,263 @@ struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D1
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assert(iface->lpVtbl == (ID3D10ShaderResourceViewVtbl *)&d3d10_shader_resource_view_vtbl);
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return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView1_iface);
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}
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/* ID3D11UnorderedAccessView methods */
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static inline struct d3d11_unordered_access_view *impl_from_ID3D11UnorderedAccessView(ID3D11UnorderedAccessView *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d11_unordered_access_view, ID3D11UnorderedAccessView_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_QueryInterface(ID3D11UnorderedAccessView *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D11UnorderedAccessView)
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|| IsEqualGUID(riid, &IID_ID3D11View)
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|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D11UnorderedAccessView_AddRef(*object = iface);
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_AddRef(ID3D11UnorderedAccessView *iface)
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{
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struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
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ULONG refcount = InterlockedIncrement(&view->refcount);
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TRACE("%p increasing refcount to %u.\n", view, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_Release(ID3D11UnorderedAccessView *iface)
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{
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struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
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ULONG refcount = InterlockedDecrement(&view->refcount);
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TRACE("%p decreasing refcount to %u.\n", view, refcount);
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if (!refcount)
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{
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wined3d_mutex_lock();
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wined3d_unordered_access_view_decref(view->wined3d_view);
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ID3D11Resource_Release(view->resource);
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ID3D11Device_Release(view->device);
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wined3d_private_store_cleanup(&view->private_store);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, view);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d11_unordered_access_view_GetDevice(ID3D11UnorderedAccessView *iface,
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ID3D11Device **device)
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{
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struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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ID3D11Device_AddRef(*device = view->device);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_GetPrivateData(ID3D11UnorderedAccessView *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&view->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_SetPrivateData(ID3D11UnorderedAccessView *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&view->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_SetPrivateDataInterface(ID3D11UnorderedAccessView *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&view->private_store, guid, data);
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}
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static void STDMETHODCALLTYPE d3d11_unordered_access_view_GetResource(ID3D11UnorderedAccessView *iface,
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ID3D11Resource **resource)
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{
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struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
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TRACE("iface %p, resource %p.\n", iface, resource);
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ID3D11Resource_AddRef(*resource = view->resource);
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}
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static void STDMETHODCALLTYPE d3d11_unordered_access_view_GetDesc(ID3D11UnorderedAccessView *iface,
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D3D11_UNORDERED_ACCESS_VIEW_DESC *desc)
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{
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struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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*desc = view->desc;
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}
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static const struct ID3D11UnorderedAccessViewVtbl d3d11_unordered_access_view_vtbl =
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{
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/* IUnknown methods */
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d3d11_unordered_access_view_QueryInterface,
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d3d11_unordered_access_view_AddRef,
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d3d11_unordered_access_view_Release,
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/* ID3D11DeviceChild methods */
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d3d11_unordered_access_view_GetDevice,
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d3d11_unordered_access_view_GetPrivateData,
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d3d11_unordered_access_view_SetPrivateData,
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d3d11_unordered_access_view_SetPrivateDataInterface,
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/* ID3D11View methods */
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d3d11_unordered_access_view_GetResource,
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/* ID3D11UnorderedAccessView methods */
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d3d11_unordered_access_view_GetDesc,
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};
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static HRESULT wined3d_unordered_access_view_desc_from_d3d11(struct wined3d_unordered_access_view_desc *wined3d_desc,
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const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc)
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{
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wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
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wined3d_desc->flags = 0;
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switch (desc->ViewDimension)
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{
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case D3D11_UAV_DIMENSION_BUFFER:
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wined3d_desc->flags = desc->u.Buffer.Flags;
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wined3d_desc->u.buffer.start_idx = desc->u.Buffer.FirstElement;
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wined3d_desc->u.buffer.count = desc->u.Buffer.NumElements;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE1D:
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wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice;
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wined3d_desc->u.texture.layer_idx = 0;
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wined3d_desc->u.texture.layer_count = 1;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
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wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY;
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wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice;
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wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
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wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2D:
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wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice;
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wined3d_desc->u.texture.layer_idx = 0;
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wined3d_desc->u.texture.layer_count = 1;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
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wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY;
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wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice;
|
||||
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
|
||||
wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
|
||||
break;
|
||||
|
||||
case D3D11_UAV_DIMENSION_TEXTURE3D:
|
||||
wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MipSlice;
|
||||
wined3d_desc->u.texture.layer_idx = desc->u.Texture3D.FirstWSlice;
|
||||
wined3d_desc->u.texture.layer_count = desc->u.Texture3D.WSize;
|
||||
break;
|
||||
|
||||
default:
|
||||
WARN("Unrecognized view dimension %#x.\n", desc->ViewDimension);
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT d3d11_unordered_access_view_init(struct d3d11_unordered_access_view *view,
|
||||
struct d3d_device *device, ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc)
|
||||
{
|
||||
struct wined3d_unordered_access_view_desc wined3d_desc;
|
||||
struct wined3d_resource *wined3d_resource;
|
||||
HRESULT hr;
|
||||
|
||||
view->ID3D11UnorderedAccessView_iface.lpVtbl = &d3d11_unordered_access_view_vtbl;
|
||||
view->refcount = 1;
|
||||
|
||||
if (!desc)
|
||||
{
|
||||
hr = set_uav_desc_from_resource(&view->desc, resource);
|
||||
}
|
||||
else
|
||||
{
|
||||
view->desc = *desc;
|
||||
hr = normalize_uav_desc(&view->desc, resource);
|
||||
}
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
if (FAILED(hr = wined3d_unordered_access_view_desc_from_d3d11(&wined3d_desc, &view->desc)))
|
||||
return hr;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource);
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
if (FAILED(hr = wined3d_unordered_access_view_create(&wined3d_desc, wined3d_resource,
|
||||
view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
WARN("Failed to create wined3d unordered access view, hr %#x.\n", hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
wined3d_private_store_init(&view->private_store);
|
||||
wined3d_mutex_unlock();
|
||||
ID3D11Resource_AddRef(view->resource = resource);
|
||||
ID3D11Device_AddRef(view->device = &device->ID3D11Device_iface);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource,
|
||||
const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, struct d3d11_unordered_access_view **view)
|
||||
{
|
||||
struct d3d11_unordered_access_view *object;
|
||||
HRESULT hr;
|
||||
|
||||
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
if (FAILED(hr = d3d11_unordered_access_view_init(object, device, resource, desc)))
|
||||
{
|
||||
WARN("Failed to initialize unordered access view, hr %#x.\n", hr);
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
return hr;
|
||||
}
|
||||
|
||||
TRACE("Created unordered access view %p.\n", object);
|
||||
*view = object;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue