strmbase: Don't execute OnStartStreaming() or OnStopStreaming() callbacks if the sink is unconnected.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-09-26 21:40:48 -05:00 committed by Alexandre Julliard
parent 31d522ea53
commit 802ebaf9db
1 changed files with 3 additions and 3 deletions

View File

@ -407,7 +407,7 @@ HRESULT WINAPI BaseRendererImpl_Stop(IBaseFilter * iface)
EnterCriticalSection(&This->csRenderLock);
{
RendererPosPassThru_ResetMediaTime(This->pPosition);
if (This->pFuncsTable->renderer_stop_stream)
if (This->sink.pin.pConnectedTo && This->pFuncsTable->renderer_stop_stream)
This->pFuncsTable->renderer_stop_stream(This);
This->filter.state = State_Stopped;
SetEvent(This->state_event);
@ -449,7 +449,7 @@ HRESULT WINAPI BaseRendererImpl_Run(IBaseFilter * iface, REFERENCE_TIME tStart)
if (SUCCEEDED(hr))
{
QualityControlRender_Start(This->qcimpl, This->filter.rtStreamStart);
if (This->pFuncsTable->renderer_start_stream)
if (This->sink.pin.pConnectedTo && This->pFuncsTable->renderer_start_stream)
This->pFuncsTable->renderer_start_stream(This);
if (This->filter.state == State_Stopped)
BaseRendererImpl_ClearPendingSample(This);
@ -477,7 +477,7 @@ HRESULT WINAPI BaseRendererImpl_Pause(IBaseFilter * iface)
ResetEvent(This->state_event);
This->sink.end_of_stream = FALSE;
}
else if (This->pFuncsTable->renderer_stop_stream)
else if (This->sink.pin.pConnectedTo && This->pFuncsTable->renderer_stop_stream)
This->pFuncsTable->renderer_stop_stream(This);
if (This->filter.state == State_Stopped)