wined3d: Increase the CS queue size.

Final Fantasy XIV routinely runs out of space in the queue, which
affects the frame rates.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2022-03-30 12:43:01 +02:00 committed by Alexandre Julliard
parent e58f596cd3
commit 801f1bb433
1 changed files with 1 additions and 1 deletions

View File

@ -4893,7 +4893,7 @@ enum wined3d_push_constants
};
#define WINED3D_CS_QUERY_POLL_INTERVAL 10u
#define WINED3D_CS_QUEUE_SIZE 0x100000u
#define WINED3D_CS_QUEUE_SIZE 0x400000u
#define WINED3D_CS_SPIN_COUNT 10000000u
#define WINED3D_CS_QUEUE_MASK (WINED3D_CS_QUEUE_SIZE - 1)