windows.gaming.input: Implement IGamepadStatics stubs.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
5604d34439
commit
800bbece78
|
@ -29,7 +29,10 @@
|
|||
#include "initguid.h"
|
||||
#include "activation.h"
|
||||
|
||||
#define WIDL_using_Windows_Foundation
|
||||
#define WIDL_using_Windows_Foundation_Collections
|
||||
#include "windows.foundation.h"
|
||||
#define WIDL_using_Windows_Gaming_Input
|
||||
#include "windows.gaming.input.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(input);
|
||||
|
@ -46,6 +49,7 @@ static const char *debugstr_hstring(HSTRING hstr)
|
|||
struct windows_gaming_input
|
||||
{
|
||||
IActivationFactory IActivationFactory_iface;
|
||||
IGamepadStatics IGamepadStatics_iface;
|
||||
LONG ref;
|
||||
};
|
||||
|
||||
|
@ -54,9 +58,16 @@ static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivat
|
|||
return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
|
||||
}
|
||||
|
||||
static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface)
|
||||
{
|
||||
return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
|
||||
IActivationFactory *iface, REFIID iid, void **out)
|
||||
{
|
||||
struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
|
||||
|
||||
TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
|
||||
|
||||
if (IsEqualGUID(iid, &IID_IUnknown) ||
|
||||
|
@ -69,6 +80,13 @@ static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
if (IsEqualGUID(iid, &IID_IGamepadStatics))
|
||||
{
|
||||
IUnknown_AddRef(iface);
|
||||
*out = &impl->IGamepadStatics_iface;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
|
||||
*out = NULL;
|
||||
return E_NOINTERFACE;
|
||||
|
@ -133,9 +151,104 @@ static const struct IActivationFactoryVtbl activation_factory_vtbl =
|
|||
windows_gaming_input_ActivateInstance,
|
||||
};
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
|
||||
IGamepadStatics *iface, REFIID iid, void **out)
|
||||
{
|
||||
struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
|
||||
return windows_gaming_input_QueryInterface(&impl->IActivationFactory_iface, iid, out);
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef(
|
||||
IGamepadStatics *iface)
|
||||
{
|
||||
struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
|
||||
return windows_gaming_input_AddRef(&impl->IActivationFactory_iface);
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE gamepad_statics_Release(
|
||||
IGamepadStatics *iface)
|
||||
{
|
||||
struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
|
||||
return windows_gaming_input_Release(&impl->IActivationFactory_iface);
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids(
|
||||
IGamepadStatics *iface, ULONG *iid_count, IID **iids)
|
||||
{
|
||||
FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName(
|
||||
IGamepadStatics *iface, HSTRING *class_name)
|
||||
{
|
||||
FIXME("iface %p, class_name %p stub!\n", iface, class_name);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel(
|
||||
IGamepadStatics *iface, TrustLevel *trust_level)
|
||||
{
|
||||
FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadAdded(
|
||||
IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
|
||||
{
|
||||
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadAdded(
|
||||
IGamepadStatics *iface, EventRegistrationToken token)
|
||||
{
|
||||
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadRemoved(
|
||||
IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
|
||||
{
|
||||
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadRemoved(
|
||||
IGamepadStatics *iface, EventRegistrationToken token)
|
||||
{
|
||||
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
|
||||
IGamepadStatics *iface, IVectorView_Gamepad **value)
|
||||
{
|
||||
FIXME("iface %p, value %p stub!\n", iface, value);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
|
||||
{
|
||||
gamepad_statics_QueryInterface,
|
||||
gamepad_statics_AddRef,
|
||||
gamepad_statics_Release,
|
||||
/* IInspectable methods */
|
||||
gamepad_statics_GetIids,
|
||||
gamepad_statics_GetRuntimeClassName,
|
||||
gamepad_statics_GetTrustLevel,
|
||||
/* IGamepadStatics methods */
|
||||
gamepad_statics_add_GamepadAdded,
|
||||
gamepad_statics_remove_GamepadAdded,
|
||||
gamepad_statics_add_GamepadRemoved,
|
||||
gamepad_statics_remove_GamepadRemoved,
|
||||
gamepad_statics_get_Gamepads,
|
||||
};
|
||||
|
||||
static struct windows_gaming_input windows_gaming_input =
|
||||
{
|
||||
{&activation_factory_vtbl},
|
||||
{&gamepad_statics_vtbl},
|
||||
1
|
||||
};
|
||||
|
||||
|
|
|
@ -138,8 +138,7 @@ static void test_Gamepad(void)
|
|||
ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IAgileObject failed, hr %#x\n", hr);
|
||||
|
||||
hr = IActivationFactory_QueryInterface(factory, &IID_IGamepadStatics, (void **)&gamepad_statics);
|
||||
todo_wine ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IGamepadStatics failed, hr %#x\n", hr);
|
||||
if (FAILED(hr)) goto done;
|
||||
ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IGamepadStatics failed, hr %#x\n", hr);
|
||||
|
||||
hr = IGamepadStatics_QueryInterface(gamepad_statics, &IID_IInspectable, (void **)&tmp_inspectable);
|
||||
ok(hr == S_OK, "IGamepadStatics_QueryInterface IID_IInspectable failed, hr %#x\n", hr);
|
||||
|
@ -152,7 +151,8 @@ static void test_Gamepad(void)
|
|||
IAgileObject_Release(tmp_agile_object);
|
||||
|
||||
hr = IGamepadStatics_get_Gamepads(gamepad_statics, &gamepads);
|
||||
ok(hr == S_OK, "IGamepadStatics_get_Gamepads failed, hr %#x\n", hr);
|
||||
todo_wine ok(hr == S_OK, "IGamepadStatics_get_Gamepads failed, hr %#x\n", hr);
|
||||
if (FAILED(hr)) goto done;
|
||||
|
||||
hr = IVectorView_Gamepad_QueryInterface(gamepads, &IID_IInspectable, (void **)&tmp_inspectable);
|
||||
ok(hr == S_OK, "IVectorView_Gamepad_QueryInterface failed, hr %#x\n", hr);
|
||||
|
@ -171,6 +171,7 @@ static void test_Gamepad(void)
|
|||
|
||||
IVectorView_Gamepad_Release(gamepads);
|
||||
|
||||
done:
|
||||
token.value = 0xdeadbeef;
|
||||
hr = IGamepadStatics_add_GamepadAdded(gamepad_statics, &gamepad_event_handler.IEventHandler_Gamepad_iface, &token);
|
||||
todo_wine ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
|
||||
|
@ -189,7 +190,6 @@ static void test_Gamepad(void)
|
|||
|
||||
IGamepadStatics_Release(gamepad_statics);
|
||||
|
||||
done:
|
||||
IAgileObject_Release(agile_object);
|
||||
IInspectable_Release(inspectable);
|
||||
IActivationFactory_Release(factory);
|
||||
|
|
Loading…
Reference in New Issue