d3dx9: Remove unused variable.
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@ -1736,10 +1736,9 @@ HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantT
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HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
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HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
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{
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{
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HRESULT hr;
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UINT i, sampler_count = 0;
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UINT i, sampler_count = 0;
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UINT size;
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UINT size;
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LPCSTR data;
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const char *data;
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const D3DXSHADER_CONSTANTTABLE *ctab_header;
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const D3DXSHADER_CONSTANTTABLE *ctab_header;
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const D3DXSHADER_CONSTANTINFO *constant_info;
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const D3DXSHADER_CONSTANTINFO *constant_info;
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@ -1747,8 +1746,8 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **sample
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if (count) *count = 0;
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if (count) *count = 0;
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hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (LPCVOID *)&data, &size);
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if (D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (const void **)&data, &size) != D3D_OK)
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if (hr != D3D_OK) return D3D_OK;
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return D3D_OK;
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if (size < sizeof(*ctab_header)) return D3D_OK;
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if (size < sizeof(*ctab_header)) return D3D_OK;
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