d3d8/tests: Use wine_dbgstr_rect() to print RECTs.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
88f6c2aa2e
commit
7fee54f409
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@ -3508,15 +3508,13 @@ static void test_window_style(void)
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focus_exstyle, style);
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focus_exstyle, style);
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GetWindowRect(device_window, &r);
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GetWindowRect(device_window, &r);
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ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
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fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
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wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
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r.left, r.top, r.right, r.bottom);
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GetClientRect(device_window, &r);
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GetClientRect(device_window, &r);
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todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
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todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
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GetWindowRect(focus_window, &r);
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GetWindowRect(focus_window, &r);
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ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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ok(EqualRect(&r, &focus_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&focus_rect),
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focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
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wine_dbgstr_rect(&r));
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r.left, r.top, r.right, r.bottom);
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device_desc.flags = 0;
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device_desc.flags = 0;
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hr = reset_device(device, &device_desc);
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hr = reset_device(device, &device_desc);
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@ -3807,13 +3805,11 @@ static void test_mode_change(void)
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user32_width, user32_height, devmode.dmPelsWidth, devmode.dmPelsHeight);
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user32_width, user32_height, devmode.dmPelsWidth, devmode.dmPelsHeight);
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GetWindowRect(device_window, &r);
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GetWindowRect(device_window, &r);
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ok(EqualRect(&r, &d3d_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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ok(EqualRect(&r, &d3d_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&d3d_rect),
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d3d_rect.left, d3d_rect.top, d3d_rect.right, d3d_rect.bottom,
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wine_dbgstr_rect(&r));
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r.left, r.top, r.right, r.bottom);
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GetWindowRect(focus_window, &r);
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GetWindowRect(focus_window, &r);
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ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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ok(EqualRect(&r, &focus_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&focus_rect),
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focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
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wine_dbgstr_rect(&r));
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r.left, r.top, r.right, r.bottom);
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hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
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@ -3910,13 +3906,11 @@ static void test_device_window_reset(void)
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}
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}
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GetWindowRect(focus_window, &r);
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GetWindowRect(focus_window, &r);
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ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
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fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
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wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
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r.left, r.top, r.right, r.bottom);
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GetWindowRect(device_window, &r);
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GetWindowRect(device_window, &r);
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ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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ok(EqualRect(&r, &device_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&device_rect),
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device_rect.left, device_rect.top, device_rect.right, device_rect.bottom,
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wine_dbgstr_rect(&r));
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r.left, r.top, r.right, r.bottom);
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proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
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proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
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ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
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ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
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@ -3929,13 +3923,11 @@ static void test_device_window_reset(void)
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ok(SUCCEEDED(hr), "Failed to reset device.\n");
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ok(SUCCEEDED(hr), "Failed to reset device.\n");
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GetWindowRect(focus_window, &r);
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GetWindowRect(focus_window, &r);
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ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
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fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
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wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
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r.left, r.top, r.right, r.bottom);
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GetWindowRect(device_window, &r);
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GetWindowRect(device_window, &r);
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ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
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fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
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wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
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r.left, r.top, r.right, r.bottom);
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proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
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proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
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ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
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ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
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@ -4828,15 +4820,14 @@ static void test_lockrect_invalid(void)
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locked_rect.Pitch = 0xdeadbeef;
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locked_rect.Pitch = 0xdeadbeef;
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
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ok(SUCCEEDED(hr), "Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n",
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ok(SUCCEEDED(hr), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
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rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name);
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wine_dbgstr_rect(rect), hr, resources[r].name);
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offset = (BYTE *)locked_rect.pBits - base;
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offset = (BYTE *)locked_rect.pBits - base;
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expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
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expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
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ok(offset == expected_offset,
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ok(offset == expected_offset,
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"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
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"Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
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offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom,
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offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
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resources[r].name);
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hr = IDirect3DSurface8_UnlockRect(surface);
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hr = IDirect3DSurface8_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s\n", hr, resources[r].name);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s\n", hr, resources[r].name);
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@ -4844,14 +4835,13 @@ static void test_lockrect_invalid(void)
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if (texture)
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if (texture)
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{
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{
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hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, rect, 0);
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hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, rect, 0);
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ok(SUCCEEDED(hr), "Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n",
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ok(SUCCEEDED(hr), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
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rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name);
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wine_dbgstr_rect(rect), hr, resources[r].name);
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offset = (BYTE *)locked_rect.pBits - base;
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offset = (BYTE *)locked_rect.pBits - base;
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ok(offset == expected_offset,
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ok(offset == expected_offset,
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"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
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"Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
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offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom,
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offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
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resources[r].name);
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hr = IDirect3DTexture8_UnlockRect(texture, 0);
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hr = IDirect3DTexture8_UnlockRect(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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@ -4859,14 +4849,13 @@ static void test_lockrect_invalid(void)
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if (cube_texture)
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if (cube_texture)
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{
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{
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hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, &locked_rect, rect, 0);
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hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, &locked_rect, rect, 0);
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ok(SUCCEEDED(hr), "Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n",
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ok(SUCCEEDED(hr), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
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rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name);
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wine_dbgstr_rect(rect), hr, resources[r].name);
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offset = (BYTE *)locked_rect.pBits - base;
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offset = (BYTE *)locked_rect.pBits - base;
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ok(offset == expected_offset,
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ok(offset == expected_offset,
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"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
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"Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
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offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom,
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offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
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resources[r].name);
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hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
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hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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@ -4881,20 +4870,19 @@ static void test_lockrect_invalid(void)
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locked_rect.Pitch = 1;
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locked_rect.Pitch = 1;
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
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if (resources[r].validate)
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if (resources[r].validate)
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
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hr, rect->left, rect->top, rect->right, rect->bottom, resources[r].name);
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hr, wine_dbgstr_rect(rect), resources[r].name);
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else
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else
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ok(SUCCEEDED(hr), "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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ok(SUCCEEDED(hr), "Got unexpected hr %#x for rect %s, type %s.\n",
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hr, rect->left, rect->top, rect->right, rect->bottom, resources[r].name);
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hr, wine_dbgstr_rect(rect), resources[r].name);
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if (SUCCEEDED(hr))
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if (SUCCEEDED(hr))
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{
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{
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offset = (BYTE *)locked_rect.pBits - base;
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offset = (BYTE *)locked_rect.pBits - base;
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expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
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expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
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ok(offset == expected_offset,
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ok(offset == expected_offset,
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"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
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"Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
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offset, expected_offset, rect->left, rect->top,
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offset, expected_offset,wine_dbgstr_rect(rect), resources[r].name);
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rect->right, rect->bottom, resources[r].name);
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hr = IDirect3DSurface8_UnlockRect(surface);
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hr = IDirect3DSurface8_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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@ -4933,14 +4921,14 @@ static void test_lockrect_invalid(void)
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
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hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom, resources[r].name);
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hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
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hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom, resources[r].name);
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hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[1], 0);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[1], 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
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hr, valid[1].left, valid[1].top, valid[1].right, valid[1].bottom, resources[r].name);
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hr, wine_dbgstr_rect(&valid[1]), resources[r].name);
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hr = IDirect3DSurface8_UnlockRect(surface);
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hr = IDirect3DSurface8_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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@ -4964,14 +4952,14 @@ static void test_lockrect_invalid(void)
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[0], 0);
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hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[0], 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
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hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom, resources[r].name);
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hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
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hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[0], 0);
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hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[0], 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
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hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom, resources[r].name);
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hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
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hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[1], 0);
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hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[1], 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
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hr, valid[1].left, valid[1].top, valid[1].right, valid[1].bottom, resources[r].name);
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hr, wine_dbgstr_rect(&valid[1]), resources[r].name);
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hr = IDirect3DTexture8_UnlockRect(texture, 0);
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hr = IDirect3DTexture8_UnlockRect(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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@ -5000,16 +4988,16 @@ static void test_lockrect_invalid(void)
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hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
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hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
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&locked_rect, &valid[0], 0);
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&locked_rect, &valid[0], 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
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hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom, resources[r].name);
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hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
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hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
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hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
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&locked_rect, &valid[0], 0);
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&locked_rect, &valid[0], 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
|
||||||
hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom, resources[r].name);
|
hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
|
||||||
hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
|
hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
|
||||||
&locked_rect, &valid[1], 0);
|
&locked_rect, &valid[1], 0);
|
||||||
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
|
||||||
hr, valid[1].left, valid[1].top, valid[1].right, valid[1].bottom, resources[r].name);
|
hr, wine_dbgstr_rect(&valid[1]), resources[r].name);
|
||||||
hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
|
hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
|
||||||
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
|
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue