wined3d: Send rendertarget view destruction through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -33,6 +33,11 @@ ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *v
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return refcount;
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return refcount;
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}
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}
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static void wined3d_rendertarget_view_destroy_object(void *object)
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{
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HeapFree(GetProcessHeap(), 0, object);
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}
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ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view)
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ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view)
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{
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{
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ULONG refcount = InterlockedDecrement(&view->refcount);
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ULONG refcount = InterlockedDecrement(&view->refcount);
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@ -41,11 +46,13 @@ ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *v
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if (!refcount)
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if (!refcount)
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{
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{
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struct wined3d_device *device = view->resource->device;
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/* Call wined3d_object_destroyed() before releasing the resource,
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/* Call wined3d_object_destroyed() before releasing the resource,
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* since releasing the resource may end up destroying the parent. */
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* since releasing the resource may end up destroying the parent. */
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view->parent_ops->wined3d_object_destroyed(view->parent);
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view->parent_ops->wined3d_object_destroyed(view->parent);
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wined3d_resource_decref(view->resource);
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wined3d_resource_decref(view->resource);
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HeapFree(GetProcessHeap(), 0, view);
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wined3d_cs_emit_destroy_object(device->cs, wined3d_rendertarget_view_destroy_object, view);
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}
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}
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return refcount;
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return refcount;
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