From 7fccb04201cf400c465e1a0c6882378d25239108 Mon Sep 17 00:00:00 2001 From: David Adam Date: Thu, 19 Apr 2007 21:11:38 +0200 Subject: [PATCH] d3drm: Implement D3DRMVectorReflect. --- dlls/d3drm/d3drm.spec | 2 +- dlls/d3drm/math.c | 8 ++++++++ dlls/d3drm/tests/vector.c | 9 ++++++++- 3 files changed, 17 insertions(+), 2 deletions(-) diff --git a/dlls/d3drm/d3drm.spec b/dlls/d3drm/d3drm.spec index 5af714eb149..19361a900bb 100644 --- a/dlls/d3drm/d3drm.spec +++ b/dlls/d3drm/d3drm.spec @@ -14,7 +14,7 @@ @ stdcall D3DRMVectorModulus(ptr) @ stdcall D3DRMVectorNormalize(ptr) @ stdcall D3DRMVectorRandom(ptr) -@ stub D3DRMVectorReflect +@ stdcall D3DRMVectorReflect(ptr ptr ptr) @ stub D3DRMVectorRotate @ stdcall D3DRMVectorScale(ptr ptr long) @ stdcall D3DRMVectorSubtract(ptr ptr ptr) diff --git a/dlls/d3drm/math.c b/dlls/d3drm/math.c index 670a89b3082..b0de7d61f73 100644 --- a/dlls/d3drm/math.c +++ b/dlls/d3drm/math.c @@ -102,6 +102,14 @@ LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR d) return d; } +/* Reflection of a vector on a surface */ +LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR r, LPD3DVECTOR ray, LPD3DVECTOR norm) +{ + D3DVECTOR sca; + D3DRMVectorSubtract(r, D3DRMVectorScale(&sca, norm, 2.0*D3DRMVectorDotProduct(ray,norm)), ray); + return r; +} + /* Scale a vector */ LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR d, LPD3DVECTOR s, D3DVALUE factor) { diff --git a/dlls/d3drm/tests/vector.c b/dlls/d3drm/tests/vector.c index 45d6323d1da..88fbaf777a7 100644 --- a/dlls/d3drm/tests/vector.c +++ b/dlls/d3drm/tests/vector.c @@ -33,7 +33,7 @@ void VectorTest(void) { D3DVALUE mod,par; - D3DVECTOR e,r,u,v,casnul; + D3DVECTOR e,r,u,v,casnul,norm,ray; u.x=2.0;u.y=2.0;u.z=1.0; v.x=4.0;v.y=4.0;v.z=0.0; @@ -73,6 +73,13 @@ void VectorTest(void) e.x=1.0; e.y=0.0; e.z=0.0; expect_vec(e,casnul); +/*____________________VectorReflect_________________________________*/ + ray.x=3.0; ray.y=-4.0; ray.z=5.0; + norm.x=1.0; norm.y=-2.0; norm.z=6.0; + e.x=79.0; e.y=-160.0; e.z=487.0; + D3DRMVectorReflect(&r,&ray,&norm); + expect_vec(e,r); + /*_______________________VectorScale__________________________*/ par=2.5; D3DRMVectorScale(&r,&v,par);