ddraw/tests: Remove some stray ok() calls.

This commit is contained in:
Michael Stefaniuc 2012-05-21 10:03:57 +02:00 committed by Alexandre Julliard
parent 8f4512f763
commit 7fcbf0736e
2 changed files with 0 additions and 4 deletions

View File

@ -2849,9 +2849,7 @@ static void ComputeSphereVisibility(void)
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x103d, "Expected 0x103d, got %x\n", result[0]);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[1] == 0x3f, "Expected 0x3f, got %x\n", result[1]);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[2] == 0x3f, "Expected 0x3f, got %x\n", result[2]);
view._11=1.0; view._12=0.0; view._13=0.0; view._14=0.0;

View File

@ -560,8 +560,6 @@ static void fog_test(IDirect3DDevice7 *device)
untransformed_2, 4, Indices, 6, 0);
ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
/* transformed verts */
ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
/* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
transformed_1, 4, Indices, 6, 0);