ddraw/tests: Remove some stray ok() calls.
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@ -2849,9 +2849,7 @@ static void ComputeSphereVisibility(void)
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ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
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ok(result[0] == 0x103d, "Expected 0x103d, got %x\n", result[0]);
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ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
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ok(result[1] == 0x3f, "Expected 0x3f, got %x\n", result[1]);
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ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
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ok(result[2] == 0x3f, "Expected 0x3f, got %x\n", result[2]);
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view._11=1.0; view._12=0.0; view._13=0.0; view._14=0.0;
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@ -560,8 +560,6 @@ static void fog_test(IDirect3DDevice7 *device)
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untransformed_2, 4, Indices, 6, 0);
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ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
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/* transformed verts */
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ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
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/* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
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hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
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transformed_1, 4, Indices, 6, 0);
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