include/dxgi.idl: Add cpu access flags.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -33,6 +33,12 @@ typedef struct _LUID {
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} LUID, *PLUID;
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cpp_quote("#endif")
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const UINT DXGI_CPU_ACCESS_NONE = 0;
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const UINT DXGI_CPU_ACCESS_DYNAMIC = 1;
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const UINT DXGI_CPU_ACCESS_READ_WRITE = 2;
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const UINT DXGI_CPU_ACCESS_SCRATCH = 3;
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const UINT DXGI_CPU_ACCESS_FIELD = 15;
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typedef UINT DXGI_USAGE;
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const DXGI_USAGE DXGI_USAGE_SHADER_INPUT = 0x10L;
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const DXGI_USAGE DXGI_USAGE_RENDER_TARGET_OUTPUT = 0x20L;
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@ -439,6 +445,7 @@ interface IDXGIDevice : IDXGIObject
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typedef enum DXGI_ADAPTER_FLAG {
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DXGI_ADAPTER_FLAG_NONE = 0,
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DXGI_ADAPTER_FLAG_REMOTE = 1,
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DXGI_ADAPTER_FLAG_SOFTWARE = 2,
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DXGI_ADAPTER_FLAG_FORCE_DWORD = 0xFFFFFFFF
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} DXGI_ADAPTER_FLAG;
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