wined3d: Add an initial shader_sm4_read_dst_param() implementation.

This commit is contained in:
Henri Verbeet 2009-05-06 10:05:46 +02:00 committed by Alexandre Julliard
parent 699eae0cf7
commit 7f9cde5a31
1 changed files with 40 additions and 2 deletions

View File

@ -28,11 +28,31 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#define WINED3D_SM4_OPCODE_MASK 0xff
#define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
#define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
#define WINED3D_SM4_WRITEMASK_SHIFT 4
#define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
enum wined3d_sm4_register_type
{
WINED3D_SM4_RT_TEMP = 0x0,
WINED3D_SM4_RT_INPUT = 0x1,
WINED3D_SM4_RT_OUTPUT = 0x2,
};
struct wined3d_sm4_data
{
const DWORD *end;
};
static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
{
/* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
/* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
/* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
};
static void *shader_sm4_init(const DWORD *byte_code)
{
struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
@ -88,8 +108,26 @@ static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_s
static void shader_sm4_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version)
{
FIXME("ptr %p, dst_param %p, dst_rel_addr %p, shader_version %#x stub!\n",
ptr, dst_param, dst_rel_addr, shader_version);
DWORD token = *(*ptr)++;
UINT register_idx = *(*ptr)++;
enum wined3d_sm4_register_type register_type;
register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
{
FIXME("Unhandled register type %#x\n", register_type);
dst_param->register_type = WINED3DSPR_TEMP;
}
else
{
dst_param->register_type = register_type_table[register_type];
}
dst_param->register_idx = register_idx;
dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
dst_param->modifiers = 0;
dst_param->shift = 0;
dst_param->rel_addr = NULL;
}
static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)