wined3d: Remove the dead wined3d_volume_invalidate_location declaration.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2568,7 +2568,6 @@ static inline struct wined3d_volume *volume_from_resource(struct wined3d_resourc
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void wined3d_volume_cleanup(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
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HRESULT wined3d_volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
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const struct wined3d_resource_desc *desc, UINT level) DECLSPEC_HIDDEN;
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void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
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void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context,
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BOOL srgb_mode) DECLSPEC_HIDDEN;
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BOOL wined3d_volume_load_location(struct wined3d_volume *volume,
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