ddraw/tests: Port test_texturemapblend() to ddraw4.c as well.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-05-02 15:31:03 +02:00 committed by Alexandre Julliard
parent e4645d60d7
commit 7f826a7131
1 changed files with 348 additions and 0 deletions

View File

@ -9023,6 +9023,353 @@ static void test_surface_desc_lock(void)
DestroyWindow(window);
}
static void test_texturemapblend(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static RECT rect = {0, 0, 64, 128};
IDirectDrawSurface4 *surface, *rt;
IDirect3DViewport3 *viewport;
DDSURFACEDESC2 surface_desc;
IDirect3DTexture2 *texture;
IDirect3DDevice3 *device;
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
DDCOLORKEY ckey;
D3DCOLOR color;
ULONG refcount;
HWND window;
DDBLTFX fx;
HRESULT hr;
static struct
{
struct vec4 position;
D3DCOLOR diffuse;
struct vec2 texcoord;
}
test1_quads[] =
{
{{ 0.0f, 0.0f, 0.0f, 1.0f}, 0xffffffff, {0.0f, 0.0f}},
{{ 0.0f, 240.0f, 0.0f, 1.0f}, 0xffffffff, {0.0f, 1.0f}},
{{640.0f, 0.0f, 0.0f, 1.0f}, 0xffffffff, {1.0f, 0.0f}},
{{640.0f, 240.0f, 0.0f, 1.0f}, 0xffffffff, {1.0f, 1.0f}},
{{ 0.0f, 240.0f, 0.0f, 1.0f}, 0x80ffffff, {0.0f, 0.0f}},
{{ 0.0f, 480.0f, 0.0f, 1.0f}, 0x80ffffff, {0.0f, 1.0f}},
{{640.0f, 240.0f, 0.0f, 1.0f}, 0x80ffffff, {1.0f, 0.0f}},
{{640.0f, 480.0f, 0.0f, 1.0f}, 0x80ffffff, {1.0f, 1.0f}},
},
test2_quads[] =
{
{{ 0.0f, 0.0f, 0.0f, 1.0f}, 0x00ff0080, {0.0f, 0.0f}},
{{ 0.0f, 240.0f, 0.0f, 1.0f}, 0x00ff0080, {0.0f, 1.0f}},
{{640.0f, 0.0f, 0.0f, 1.0f}, 0x00ff0080, {1.0f, 0.0f}},
{{640.0f, 240.0f, 0.0f, 1.0f}, 0x00ff0080, {1.0f, 1.0f}},
{{ 0.0f, 240.0f, 0.0f, 1.0f}, 0x008000ff, {0.0f, 0.0f}},
{{ 0.0f, 480.0f, 0.0f, 1.0f}, 0x008000ff, {0.0f, 1.0f}},
{{640.0f, 240.0f, 0.0f, 1.0f}, 0x008000ff, {1.0f, 0.0f}},
{{640.0f, 480.0f, 0.0f, 1.0f}, 0x008000ff, {1.0f, 1.0f}},
};
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
/* Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture
* alpha channel.
*
* The vertex alpha is completely ignored in this case, so case 1 and 2
* combined are not a D3DTOP_MODULATE with texture alpha = 0xff in case 2
* (no alpha in texture). */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
surface_desc.dwHeight = 128;
surface_desc.dwWidth = 128;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTexture(device, 0, texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x800000ff;
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
/* Note that the ddraw1 version of this test runs tests 1-3 with
* D3DRENDERSTATE_COLORKEYENABLE enabled, whereas this version only runs
* test 4 with color keying on. Because no color key is set on the texture
* this should not result in different behavior. */
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 5, 5);
ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 5);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 5, 245);
ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 245);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DTexture2_Release(texture);
refcount = IDirectDrawSurface4_Release(surface);
ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
/* Test alpha with texture that has no alpha channel - alpha should be
* taken from diffuse vertex color. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
surface_desc.dwHeight = 128;
surface_desc.dwWidth = 128;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTexture(device, 0, texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x800000ff;
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 5, 5);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 5);
ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 5, 245);
ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 245);
ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DTexture2_Release(texture);
refcount = IDirectDrawSurface4_Release(surface);
ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
/* Test RGB - should multiply color components from diffuse vertex color
* and texture. */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
surface_desc.dwHeight = 128;
surface_desc.dwWidth = 128;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTexture(device, 0, texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x00ffffff;
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x00ffff80;
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test2_quads[0], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test2_quads[4], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 5, 5);
ok(compare_color(color, 0x00ff0040, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 5);
ok(compare_color(color, 0x00ff0080, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 5, 245);
ok(compare_color(color, 0x00800080, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 245);
ok(compare_color(color, 0x008000ff, 2), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DTexture2_Release(texture);
refcount = IDirectDrawSurface4_Release(surface);
ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
/* Test alpha again, now with color keyed texture (colorkey emulation in
* wine can interfere). */
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
surface_desc.dwHeight = 128;
surface_desc.dwWidth = 128;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 16;
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0xf800;
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x07e0;
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x001f;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetTexture(device, 0, texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
U5(fx).dwFillColor = 0xf800;
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
U5(fx).dwFillColor = 0x001f;
hr = IDirectDrawSurface4_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr);
ckey.dwColorSpaceLowValue = 0x001f;
ckey.dwColorSpaceHighValue = 0x001f;
hr = IDirectDrawSurface4_SetColorKey(surface, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice3_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[0], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1, &test1_quads[4], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice3_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 5, 5);
ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 5);
ok(compare_color(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 5, 245);
ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
color = get_surface_color(rt, 400, 245);
ok(compare_color(color, 0x00800000, 2), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DTexture2_Release(texture);
refcount = IDirectDrawSurface4_Release(surface);
ok(!refcount, "Surface not properly released, refcount %u.\n", refcount);
destroy_viewport(device, viewport);
IDirectDrawSurface4_Release(rt);
IDirect3DDevice3_Release(device);
IDirect3D3_Release(d3d);
refcount = IDirectDraw4_Release(ddraw);
ok(!refcount, "Ddraw object not properly released, refcount %u.\n", refcount);
DestroyWindow(window);
}
static void test_signed_formats(void)
{
HRESULT hr;
@ -13673,6 +14020,7 @@ START_TEST(ddraw4)
test_vb_writeonly();
test_lost_device();
test_surface_desc_lock();
test_texturemapblend();
test_signed_formats();
test_color_fill();
test_texcoordindex();