wined3d: Use wined3d_texture_get_pitch() in wined3d_volume_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
a8c6c9f49a
commit
7f69a34574
|
@ -40,11 +40,6 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pitch, UINT *slice_pitch)
|
||||
{
|
||||
wined3d_texture_get_pitch(volume->container, volume->texture_level, row_pitch, slice_pitch);
|
||||
}
|
||||
|
||||
/* This call just uploads data, the caller is responsible for binding the
|
||||
* correct texture. */
|
||||
/* Context activation is done by the caller. */
|
||||
|
@ -588,7 +583,8 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
|
|||
}
|
||||
else
|
||||
{
|
||||
wined3d_volume_get_pitch(volume, &map_desc->row_pitch, &map_desc->slice_pitch);
|
||||
wined3d_texture_get_pitch(volume->container, volume->texture_level,
|
||||
&map_desc->row_pitch, &map_desc->slice_pitch);
|
||||
}
|
||||
|
||||
if (!box)
|
||||
|
|
|
@ -2444,7 +2444,6 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume) DECLSPEC_HIDDEN
|
|||
HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
|
||||
unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
|
||||
void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
|
||||
void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pitch, UINT *slice_pitch) DECLSPEC_HIDDEN;
|
||||
void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context,
|
||||
BOOL srgb_mode) DECLSPEC_HIDDEN;
|
||||
void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
|
||||
|
|
Loading…
Reference in New Issue