user32: Initial .ani support (only first frame).
Based on patches by Henri Verbeet.
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@ -5,6 +5,7 @@
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* 1996 Martin Von Loewis
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* 1997 Alex Korobka
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* 1998 Turchanov Sergey
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* 2007 Henri Verbeet
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -850,6 +851,189 @@ static HICON CURSORICON_CreateIconFromBMI( BITMAPINFO *bmi,
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}
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/**********************************************************************
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* .ANI cursor support
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*/
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#define RIFF_FOURCC( c0, c1, c2, c3 ) \
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( (DWORD)(BYTE)(c0) | ( (DWORD)(BYTE)(c1) << 8 ) | \
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( (DWORD)(BYTE)(c2) << 16 ) | ( (DWORD)(BYTE)(c3) << 24 ) )
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#define ANI_RIFF_ID RIFF_FOURCC('R', 'I', 'F', 'F')
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#define ANI_LIST_ID RIFF_FOURCC('L', 'I', 'S', 'T')
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#define ANI_ACON_ID RIFF_FOURCC('A', 'C', 'O', 'N')
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#define ANI_anih_ID RIFF_FOURCC('a', 'n', 'i', 'h')
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#define ANI_seq__ID RIFF_FOURCC('s', 'e', 'q', ' ')
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#define ANI_fram_ID RIFF_FOURCC('f', 'r', 'a', 'm')
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#define ANI_FLAG_ICON 0x1
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#define ANI_FLAG_SEQUENCE 0x2
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typedef struct {
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DWORD header_size;
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DWORD num_frames;
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DWORD num_steps;
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DWORD width;
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DWORD height;
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DWORD bpp;
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DWORD num_planes;
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DWORD display_rate;
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DWORD flags;
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} ani_header;
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typedef struct {
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DWORD data_size;
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const unsigned char *data;
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} riff_chunk_t;
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static void dump_ani_header( const ani_header *header )
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{
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TRACE(" header size: %d\n", header->header_size);
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TRACE(" frames: %d\n", header->num_frames);
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TRACE(" steps: %d\n", header->num_steps);
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TRACE(" width: %d\n", header->width);
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TRACE(" height: %d\n", header->height);
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TRACE(" bpp: %d\n", header->bpp);
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TRACE(" planes: %d\n", header->num_planes);
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TRACE(" display rate: %d\n", header->display_rate);
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TRACE(" flags: 0x%08x\n", header->flags);
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}
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/*
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* RIFF:
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* DWORD "RIFF"
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* DWORD size
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* DWORD riff_id
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* BYTE[] data
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*
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* LIST:
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* DWORD "LIST"
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* DWORD size
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* DWORD list_id
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* BYTE[] data
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*
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* CHUNK:
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* DWORD chunk_id
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* DWORD size
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* BYTE[] data
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*/
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static void riff_find_chunk( DWORD chunk_id, DWORD chunk_type, const riff_chunk_t *parent_chunk, riff_chunk_t *chunk )
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{
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const unsigned char *ptr = parent_chunk->data;
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const unsigned char *end = parent_chunk->data + (parent_chunk->data_size - (2 * sizeof(DWORD)));
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if (chunk_type == ANI_LIST_ID || chunk_type == ANI_RIFF_ID) end -= sizeof(DWORD);
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while (ptr < end)
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{
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if ((!chunk_type && *(DWORD *)ptr == chunk_id )
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|| (chunk_type && *(DWORD *)ptr == chunk_type && *((DWORD *)ptr + 2) == chunk_id ))
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{
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ptr += sizeof(DWORD);
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chunk->data_size = *(DWORD *)ptr;
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ptr += sizeof(DWORD);
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if (chunk_type == ANI_LIST_ID || chunk_type == ANI_RIFF_ID) ptr += sizeof(DWORD);
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chunk->data = ptr;
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return;
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}
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ptr += sizeof(DWORD);
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ptr += *(DWORD *)ptr;
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ptr += sizeof(DWORD);
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}
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}
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/*
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* .ANI layout:
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*
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* RIFF:'ACON' RIFF chunk
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* |- CHUNK:'anih' Header
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* |- CHUNK:'seq ' Sequence information (optional)
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* \- LIST:'fram' Frame list
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* |- CHUNK:icon Cursor frames
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* |- CHUNK:icon
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* |- ...
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* \- CHUNK:icon
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*/
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static HCURSOR CURSORICON_CreateIconFromANI( const LPBYTE bits, DWORD bits_size,
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INT width, INT height )
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{
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HCURSOR cursor;
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ani_header header = {0};
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LPBYTE frame_bits = 0;
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POINT16 hotspot;
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CURSORICONFILEDIRENTRY *entry;
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riff_chunk_t root_chunk = { bits_size, bits };
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riff_chunk_t ACON_chunk = {0};
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riff_chunk_t anih_chunk = {0};
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riff_chunk_t fram_chunk = {0};
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const unsigned char *icon_data;
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TRACE("bits %p, bits_size %d\n", bits, bits_size);
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if (!bits) return 0;
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riff_find_chunk( ANI_ACON_ID, ANI_RIFF_ID, &root_chunk, &ACON_chunk );
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if (!ACON_chunk.data)
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{
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ERR("Failed to get root chunk.\n");
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return 0;
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}
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riff_find_chunk( ANI_anih_ID, 0, &ACON_chunk, &anih_chunk );
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if (!anih_chunk.data)
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{
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ERR("Failed to get 'anih' chunk.\n");
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return 0;
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}
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memcpy( &header, anih_chunk.data, sizeof(header) );
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dump_ani_header( &header );
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riff_find_chunk( ANI_fram_ID, ANI_LIST_ID, &ACON_chunk, &fram_chunk );
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if (!fram_chunk.data)
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{
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ERR("Failed to get icon list.\n");
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return 0;
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}
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/* FIXME: For now, just load the first frame. Before we can load all the
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* frames, we need to write the needed code in wineserver, etc. to handle
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* cursors. Once this code is written, we can extend it to support .ani
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* cursors and then update user32 and winex11.drv to load all frames.
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*
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* Hopefully this will at least make some games (C&C3, etc.) more playable
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* in the mean time.
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*/
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FIXME("Loading all frames for .ani cursors not implemented.\n");
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icon_data = fram_chunk.data + (2 * sizeof(DWORD));
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entry = CURSORICON_FindBestCursorFile( (CURSORICONFILEDIR *) icon_data,
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width, height, 1 );
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frame_bits = HeapAlloc( GetProcessHeap(), 0, entry->dwDIBSize );
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memcpy( frame_bits, icon_data + entry->dwDIBOffset, entry->dwDIBSize );
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if (!header.width || !header.height)
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{
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header.width = entry->bWidth;
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header.height = entry->bHeight;
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}
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hotspot.x = entry->xHotspot;
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hotspot.y = entry->yHotspot;
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cursor = CURSORICON_CreateIconFromBMI( (BITMAPINFO *) frame_bits, hotspot,
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FALSE, 0x00030000, header.width, header.height, 0 );
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HeapFree( GetProcessHeap(), 0, frame_bits );
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return cursor;
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}
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/**********************************************************************
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* CreateIconFromResourceEx (USER32.@)
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*
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@ -915,7 +1099,7 @@ static HICON CURSORICON_LoadFromFile( LPCWSTR filename,
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/* Check for .ani. */
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if (memcmp( bits, "RIFF", 4 ) == 0)
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{
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FIXME("No support for .ani cursors.\n");
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hIcon = CURSORICON_CreateIconFromANI( bits, filesize, width, height );
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goto end;
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}
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