user32: Initial .ani support (only first frame).

Based on patches by Henri Verbeet.
This commit is contained in:
Andrew Riedi 2008-11-09 14:00:54 -08:00 committed by Alexandre Julliard
parent 9ff230dcaa
commit 7f5b4ab15d
1 changed files with 185 additions and 1 deletions

View File

@ -5,6 +5,7 @@
* 1996 Martin Von Loewis
* 1997 Alex Korobka
* 1998 Turchanov Sergey
* 2007 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -850,6 +851,189 @@ static HICON CURSORICON_CreateIconFromBMI( BITMAPINFO *bmi,
}
/**********************************************************************
* .ANI cursor support
*/
#define RIFF_FOURCC( c0, c1, c2, c3 ) \
( (DWORD)(BYTE)(c0) | ( (DWORD)(BYTE)(c1) << 8 ) | \
( (DWORD)(BYTE)(c2) << 16 ) | ( (DWORD)(BYTE)(c3) << 24 ) )
#define ANI_RIFF_ID RIFF_FOURCC('R', 'I', 'F', 'F')
#define ANI_LIST_ID RIFF_FOURCC('L', 'I', 'S', 'T')
#define ANI_ACON_ID RIFF_FOURCC('A', 'C', 'O', 'N')
#define ANI_anih_ID RIFF_FOURCC('a', 'n', 'i', 'h')
#define ANI_seq__ID RIFF_FOURCC('s', 'e', 'q', ' ')
#define ANI_fram_ID RIFF_FOURCC('f', 'r', 'a', 'm')
#define ANI_FLAG_ICON 0x1
#define ANI_FLAG_SEQUENCE 0x2
typedef struct {
DWORD header_size;
DWORD num_frames;
DWORD num_steps;
DWORD width;
DWORD height;
DWORD bpp;
DWORD num_planes;
DWORD display_rate;
DWORD flags;
} ani_header;
typedef struct {
DWORD data_size;
const unsigned char *data;
} riff_chunk_t;
static void dump_ani_header( const ani_header *header )
{
TRACE(" header size: %d\n", header->header_size);
TRACE(" frames: %d\n", header->num_frames);
TRACE(" steps: %d\n", header->num_steps);
TRACE(" width: %d\n", header->width);
TRACE(" height: %d\n", header->height);
TRACE(" bpp: %d\n", header->bpp);
TRACE(" planes: %d\n", header->num_planes);
TRACE(" display rate: %d\n", header->display_rate);
TRACE(" flags: 0x%08x\n", header->flags);
}
/*
* RIFF:
* DWORD "RIFF"
* DWORD size
* DWORD riff_id
* BYTE[] data
*
* LIST:
* DWORD "LIST"
* DWORD size
* DWORD list_id
* BYTE[] data
*
* CHUNK:
* DWORD chunk_id
* DWORD size
* BYTE[] data
*/
static void riff_find_chunk( DWORD chunk_id, DWORD chunk_type, const riff_chunk_t *parent_chunk, riff_chunk_t *chunk )
{
const unsigned char *ptr = parent_chunk->data;
const unsigned char *end = parent_chunk->data + (parent_chunk->data_size - (2 * sizeof(DWORD)));
if (chunk_type == ANI_LIST_ID || chunk_type == ANI_RIFF_ID) end -= sizeof(DWORD);
while (ptr < end)
{
if ((!chunk_type && *(DWORD *)ptr == chunk_id )
|| (chunk_type && *(DWORD *)ptr == chunk_type && *((DWORD *)ptr + 2) == chunk_id ))
{
ptr += sizeof(DWORD);
chunk->data_size = *(DWORD *)ptr;
ptr += sizeof(DWORD);
if (chunk_type == ANI_LIST_ID || chunk_type == ANI_RIFF_ID) ptr += sizeof(DWORD);
chunk->data = ptr;
return;
}
ptr += sizeof(DWORD);
ptr += *(DWORD *)ptr;
ptr += sizeof(DWORD);
}
}
/*
* .ANI layout:
*
* RIFF:'ACON' RIFF chunk
* |- CHUNK:'anih' Header
* |- CHUNK:'seq ' Sequence information (optional)
* \- LIST:'fram' Frame list
* |- CHUNK:icon Cursor frames
* |- CHUNK:icon
* |- ...
* \- CHUNK:icon
*/
static HCURSOR CURSORICON_CreateIconFromANI( const LPBYTE bits, DWORD bits_size,
INT width, INT height )
{
HCURSOR cursor;
ani_header header = {0};
LPBYTE frame_bits = 0;
POINT16 hotspot;
CURSORICONFILEDIRENTRY *entry;
riff_chunk_t root_chunk = { bits_size, bits };
riff_chunk_t ACON_chunk = {0};
riff_chunk_t anih_chunk = {0};
riff_chunk_t fram_chunk = {0};
const unsigned char *icon_data;
TRACE("bits %p, bits_size %d\n", bits, bits_size);
if (!bits) return 0;
riff_find_chunk( ANI_ACON_ID, ANI_RIFF_ID, &root_chunk, &ACON_chunk );
if (!ACON_chunk.data)
{
ERR("Failed to get root chunk.\n");
return 0;
}
riff_find_chunk( ANI_anih_ID, 0, &ACON_chunk, &anih_chunk );
if (!anih_chunk.data)
{
ERR("Failed to get 'anih' chunk.\n");
return 0;
}
memcpy( &header, anih_chunk.data, sizeof(header) );
dump_ani_header( &header );
riff_find_chunk( ANI_fram_ID, ANI_LIST_ID, &ACON_chunk, &fram_chunk );
if (!fram_chunk.data)
{
ERR("Failed to get icon list.\n");
return 0;
}
/* FIXME: For now, just load the first frame. Before we can load all the
* frames, we need to write the needed code in wineserver, etc. to handle
* cursors. Once this code is written, we can extend it to support .ani
* cursors and then update user32 and winex11.drv to load all frames.
*
* Hopefully this will at least make some games (C&C3, etc.) more playable
* in the mean time.
*/
FIXME("Loading all frames for .ani cursors not implemented.\n");
icon_data = fram_chunk.data + (2 * sizeof(DWORD));
entry = CURSORICON_FindBestCursorFile( (CURSORICONFILEDIR *) icon_data,
width, height, 1 );
frame_bits = HeapAlloc( GetProcessHeap(), 0, entry->dwDIBSize );
memcpy( frame_bits, icon_data + entry->dwDIBOffset, entry->dwDIBSize );
if (!header.width || !header.height)
{
header.width = entry->bWidth;
header.height = entry->bHeight;
}
hotspot.x = entry->xHotspot;
hotspot.y = entry->yHotspot;
cursor = CURSORICON_CreateIconFromBMI( (BITMAPINFO *) frame_bits, hotspot,
FALSE, 0x00030000, header.width, header.height, 0 );
HeapFree( GetProcessHeap(), 0, frame_bits );
return cursor;
}
/**********************************************************************
* CreateIconFromResourceEx (USER32.@)
*
@ -915,7 +1099,7 @@ static HICON CURSORICON_LoadFromFile( LPCWSTR filename,
/* Check for .ani. */
if (memcmp( bits, "RIFF", 4 ) == 0)
{
FIXME("No support for .ani cursors.\n");
hIcon = CURSORICON_CreateIconFromANI( bits, filesize, width, height );
goto end;
}