wined3d: Validate "data" in buffer_init().
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62454ae71d
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7f416ff339
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@ -239,10 +239,9 @@ HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *devi
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wined3d_desc.cpu_access_flags = desc->CPUAccessFlags;
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wined3d_desc.misc_flags = desc->MiscFlags;
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hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
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data ? data->pSysMem : NULL, buffer, &d3d10_buffer_wined3d_parent_ops,
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&buffer->wined3d_buffer);
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if (FAILED(hr))
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if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
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(const struct wined3d_sub_resource_data *)data, buffer,
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&d3d10_buffer_wined3d_parent_ops, &buffer->wined3d_buffer)))
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{
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WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&buffer->private_store);
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@ -397,6 +397,7 @@ static void test_create_depthstencil_view(void)
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static void test_create_rendertarget_view(void)
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{
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D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
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D3D10_SUBRESOURCE_DATA data = {0};
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D3D10_TEXTURE2D_DESC texture_desc;
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ULONG refcount, expected_refcount;
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D3D10_BUFFER_DESC buffer_desc;
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@ -418,6 +419,9 @@ static void test_create_rendertarget_view(void)
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buffer_desc.CPUAccessFlags = 0;
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buffer_desc.MiscFlags = 0;
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hr = ID3D10Device_CreateBuffer(device, &buffer_desc, &data, &buffer);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
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ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
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@ -1132,7 +1132,7 @@ static const struct wined3d_resource_ops buffer_resource_ops =
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static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device *device,
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UINT size, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, GLenum bind_hint,
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const char *data, void *parent, const struct wined3d_parent_ops *parent_ops)
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const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
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@ -1145,6 +1145,12 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
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return WINED3DERR_INVALIDCALL;
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}
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if (data && !data->data)
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{
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WARN("Invalid sub-resource data specified.\n");
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return E_INVALIDARG;
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}
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hr = resource_init(&buffer->resource, device, WINED3D_RTYPE_BUFFER, format,
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WINED3D_MULTISAMPLE_NONE, 0, usage, pool, size, 1, 1, size, parent, parent_ops, &buffer_resource_ops);
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if (FAILED(hr))
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@ -1205,7 +1211,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
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return hr;
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}
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memcpy(ptr, data, size);
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memcpy(ptr, data->data, size);
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wined3d_buffer_unmap(buffer);
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}
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@ -1224,7 +1230,8 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
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}
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HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
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const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
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const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_buffer **buffer)
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{
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struct wined3d_buffer *object;
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HRESULT hr;
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@ -2113,7 +2113,8 @@ HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
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UINT adapter_idx, const struct wined3d_display_mode *mode);
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HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
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const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
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const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_buffer **buffer);
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HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
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enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_buffer **buffer);
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